
Overkill's The Walking Dead is a collection of poorly conceived ideas and uninspired gameplay, neither of which help its lifeless narrative and repetitive missions.


Overkill's The Walking Dead is a collection of poorly conceived ideas and uninspired gameplay, neither of which help its lifeless narrative and repetitive missions.

Gwent's revamped ruleset and eagerness to reward your time spent with it make it a compelling multiplayer endeavour in The Witcher universe.

Thronebreaker's compelling characters accent a strong re-imagining of Gwent and a gripping single-player story.

Transference's distressing subject matter and eerie atmosphere make for a strong horror experience, even if some of its potential is squandered by a non-committal narrative.

Hollow Knight's sprawling world, precise combat, and wealth of content make its trip through Hollownest engrossing and rewarding.

We Happy Few's borderline broken systems and unremarkable quest design make it an unentertaining slog through an intriguing world.

20XX's great gameplay is let down by inconsistent procedural level designs and underwhelming boss battles.

The Forest's survival mechanics are captivating, but its unforgettable horrors steal the show.

Quarantine Circular asks fascinating questions about humanity in a well-written narrative adventure, but it struggles to stick the landing.

State of Decay 2 implements some interesting mechanics but fails to engage with them in a meaningful way.

Minit might impose a daunting time limit on each of your lives, but its cleverly designed world and enriched puzzles make the cycle of exploration and death well worth investing into.

Q.U.B.E. 2 presents satisfyingly complex puzzles, but a messy narrative underpins its lack of personality.

Rust's dated survival mechanics and overwhelmingly unwelcoming player base make it an experience more interesting to talk about than actually play.