
If nothing else, this is a game where you, a gorilla, can punch a man so hard that he crumbles into his constituent parts, and then pick up his arse and hoof it at one of his mates. I don’t know what else to tell you.


If nothing else, this is a game where you, a gorilla, can punch a man so hard that he crumbles into his constituent parts, and then pick up his arse and hoof it at one of his mates. I don’t know what else to tell you.

I want to want to spend more time with it, because there are bits of it I really enjoy. But it needs more than the world map to change a bit, or have seasons, or better social interaction. It needs changes to how it actually works, which is a lot to ask. But the biggest fight I’ve had with Anthem so far is against Anthem.

When you reach a milestone you get a moment of pure, unadulterated glory, but it’s fleeting, like craving a cigarette and quickly realising that nicotine is a chemical lie and cigarettes are shit. Progress feels so gradual as to be nonexistent, and can be instantly wiped out — but not in a calculated way like the difficulty of Dark Souls. In a sort of hopeless way. Each warrior is a tiny Sisyphus.

I’m sort of cross with it! But also want to play it again! Because it might be the most stunning game I have ever seen! Argh!

All Bad North needs, really, is a little bit more consistency within the random, because currently it’s an experience that I want to go back to, yet am frustrated by.

The final, pivotal choice in the game wasn’t that difficult for me, because I’d run out of all reasons to care.

Starman isn't big or brash, but sometimes you just need to sit quietly for a couple of hours and focus on something nice.