
Occasionally turning subtext into text, Citizen Sleeper's real magic is found in the boundless warmth of its characters - and the humanity of its own design.


Occasionally turning subtext into text, Citizen Sleeper's real magic is found in the boundless warmth of its characters - and the humanity of its own design.

I was a little worried Norco wouldn't be very much fun. The first from independent studio Geography of Robots, it's a d…

At times, playing Tina Tina's Wonderlands can feel a little like working through a hangover. This is a game with UI tha…

Tutorials! I am a fan. Good tutorials are rare and actually enjoyable ones rarer still, and Total War: Warhammer 3's is…

It's a strange kind of punishment, being a long-term player of Game Freak's collective Pokémon works. To have played al…

Editor's note: Hello! Over the next few days we're running a "Games That Got Away" series, where we finally get round t…

Is there a better multiplayer shooter that you can play, right now, than Halo Infinite?

Let's get the shameful business out of the way first. Every year on Football Manager, I choose to manage Manchester Uni…

For a good chunk of my initial time with Back 4 Blood I had precisely zero opinions about it. It's a strange game, half…

Ideology's always been a part of grand, 4X strategy games. It's there in the specific, overt kind of way, as in: turnin…

I keep coming back to rhythm with games like this. Rhythm's always had a part to play in action games, where good comba…

That Insomniac lot are a bit good at this, aren't they? This is a studio that has a thing, and is very good at it. That…

Sometimes, when you talk about games, it helps to think about their personalities: what do they want from you? How do t…

There's an acute kind of horror to being very, very small. A lot of it's in the timing, I think: the time it takes just…

More pink, pixel-art clouds in video games, please - that's my main thought after playing Disjunction. The stealth is g…