
It's perhaps disingenuous to claim that King of Fighters XIV marks a glorious return to form akin to that of Street Fighter IV, because the more recent 2D instalments in SNK's franchise have been excellent examples of technical fighting brilliance. What the fourteenth entry in this esteemed franchise does is lay down the foundations for future sequels which will – thanks to the relentless march of technology – use 3D models instead of handdrawn sprites. While King of Fighters XIV looks positively shabby when placed alongside Street Fighter V, it arguably offers more depth and variety. The three-person mechanic encourages players to master more than one fighter, and the cast – while perhaps not as instantly-recognisable as the likes of Ryu, Chun-Li, and Blanka – has something for every type of player.Ironically, the biggest sticking point with King of Fighters XIV is the one aspect designed to make it more appealing to outsiders; the new "Rush" mode allows even complete newbies to look like combo-crunching experts, but it's likely to divide opinion with serious players who prefer to rely on their own skill and knowledge when it comes to unlocking the game's most potent moves. Even so, this single concession to a mainstream audience is easy to forgive when taken as part of a package which rewards methodical, technical play in a way that no other fighting game does.




