
This brainless kill-fest isn't much of a crowd-pleaser.

This brainless kill-fest isn't much of a crowd-pleaser.

Adventure Time: Pirates of the Enchiridion feels like a return to the old days of licensed video games. The developers took a classic genre in the turn-based RPG, boiled it down to its core mechanics, and plastered the Adventure Time setting and characters onto it with far too few original ideas. Even though it feels like a faithful recreation of the show's personality and charm thanks to the original cast and solid writing, the uninspired gameplay drags down any goodwill it builds between encounters.

Ghost 1.0 is a lighthearted Metroidvania that adapts a sprawling sci-fi setting with some really creative takes on the genre. Even though it originally released on PC two years ago, it still manages to fit right into the Switch's growing library of quality sprite-based action adventures. If you're looking for a less somber journey after the harrowing depths of Hollow Knight, you could do far worse than Ghost 1.0 as long as the forgettable story and cringe-inducing humor aren't too off-putting..

Playing 20XX has an addictive rhythm to everything. You dive into the level, find loot like upgrades and currency bolts, kill bosses to take their weapons, and keep pushing until you die. After dying we'd often suffer from that 'just one more run' itch that's so common in roguelikes and the formula fits an action platformer like 20XX perfectly. The procedural engine does a good job of mixing things up, but after a while you can start to see a little repetition, but that's easily overshadowed by the sheer variety and amount of upgrades and customisation.

Dream Alone tries so hard to capitalise on the inspiration from its formative peers that it forgets to carve out an identity of its own. The poor platforming engine, floaty controls, and frustrating level design leave far too much to be desired for this to be the game of anyone's dreams.

Call of Duty: WW2 - United Front is a bit all over the place. The three new multiplayer maps do very little to deliver anything fresh or new, and the new War mission is also mostly more of the same. But the changes to the Zombies formula in The Tortured Path really shake up the experience and deliver something that feels more nuanced and original from what we've seen out of that mode in years. As a package, it's mostly just okay, with only a couple of true high points.

A racing game that’s not about racing.

Agonizing in all the wrong ways. The painful gameplay takes the gruesome joy out of its disturbing imagery.

A massive open world to explore doesn’t necessarily make every game better.