
Ed Thorn

Reviews
18 reviews

A beautiful open world world can't make up for a dull rebellion that succumbs to Ubisoft's by the numbers method.

An indie turn-based RPG with an outstanding world and excellent story beats, but tired pacing and inconsistent combat veer it from fun into seriously frustrating.

Despite preying on our nostalgia with strong gunplay and classic maps, added grind, barren zombies, and a heavy price tag make this yet another skippable entry.

A shorter stop-gap that fills us in on Kiryu's agent activities after his "death", Gaiden's story might be a repetitive shuttle to endless scuffles, but the draw of its minigames is undeniable.

If you're entirely composed of fast twitch muscle fibers and boundless patience, you'll love this first-person cyberpunk slasher. You probably won't otherwise.

Big patch energy and some glaring omissions aside, it's still an FPS that generates thrilling moments and has the framework in place to supersede its predecessor. Just give it time.

Masterful geography makes this world-hopping puzzler not only a series of clever problems, but a grand exploration of a wonderfully realised cosmic universe.

An instant must-play for Soulslikers, with fantastic flexibility in its combat and old fashioned rigidity in its challenges.

A retro-styled FPS where copious mutants make excellent grind rails for your chainsaw leg, only its momentum is bruised by an oddly paced episodic structure.

An action adventure with endearing six-out-of-ten jank, carried by weighty combat with heaps of style and customisation.

A low-stakes team shooter where racing to slay dinosaurs has its wow moments, only most of them are locked behind a baffling disrespect for one's time.

A chaotic kart racer with wonderfully imagined open zones, imaginative tracks, and robust building tools, hampered by meaningless live service progression.

A hollow open world FPS which feels more like you're playing through an already abandoned live service, as opposed to a fully supported one.

Mr. Saitou is a wonderful, short RPG which sees a troubled salaryman rediscover bits of himself, all thanks to a bright kid with a dream of his own. And while there's some serious bits in there, Shigihara cleverly ensures that the overarching theme of Japan's working culture is presented as laughable - because it is. Ultimately, business is weird, so make sure it's your business to give the game a whirl.