
SpellForce 3 is a game that, when pulled apart, doesn't always come out looking great, but that I've still really enjoyed.

SpellForce 3 is a game that, when pulled apart, doesn't always come out looking great, but that I've still really enjoyed.

What if Thief was an open-world isometric RPG?

Overgrowth feels like a mod created for a wacky physics sandbox where all the openness and experimentation has been pushed to the side, and everything else has been twisted around a forgettable, barely present story and a series of brief and ugly levels. I'm just glad that, at around two to three hours long, it's incredibly short.

With the combat system and the way it's actually trying to make a point with its exploration of social issues, The Fractured But Whole does improve on its predecessor in some ways, but it quickly starts to coast, relying too much on familiarity to get by.

A fast-paced real-time strategy game that feels great with a controller.

It's an exceedingly strong beginning to this chapter of the Warhammer trilogy and is a strong contender for the best game in the series.

Divinity: Original Sin 2 is a sprawling, inventive adventure and one of the best RPGs ever made.

Thanks to the myriad possible move and combo loadouts, along with the various weapons and classes, PvP is both challenging and full of unexpected comebacks and knife-edge duels, but it just doesn't feel like a complete experience. Bugs, server issues, a small, dull open-world and the lack of modes is definitely holding it back.

Norsca is a brilliant last hurrah for Total War: Warhammer. It's full of spectacle, monsters and thrilling wars, but where it really succeeds is in its campaign twists.

I don't think Aven Colony is terrible, despite these 1,500+ scathing words. The combination of survival and constructing a frontier colony is still an intriguing concept, and Mothership Entertainment have used the alien world conceit to create some novel, if ultimately irritating, obstacles. But the balance is all off, and its slog of a campaign and the attempts at streamlining make this a disappointing extraterrestrial outing.

Housemarque and Eugene Jarvis have created something very special, and I suspect, enduring.

I'm conflicted. Conceptually, The Crimson Court is very much my cup of blood, but the execution, particularly when it comes to the first mission and the curse, sometimes feels off. That said, Red Hook has clearly been taking feedback seriously, and changes have already been made to make things a little less punishing.

Despite the concessions made in the name of ambition, it's an impressive dungeon romp.

The campaign isn't great but Steel Division's tense, tactical combat is great with friends.

From the interface to economics, it sports some of the best systems I've seen in a 4X game, and like Endless Legend, it's simultaneously confident and experimental, finding new ways to spice up a genre that can too often be bland.