
Another miss for the Rings franchise, then. There are bursts of quality here, and the potential for fun when playing with others. However, it ultimately fails as an adaptation and a survival game.

Another miss for the Rings franchise, then. There are bursts of quality here, and the potential for fun when playing with others. However, it ultimately fails as an adaptation and a survival game.

Worldless attempts to differentiate itself from its peers by adding satisfying turn-based combat to the usual Metroidvania loop. It largely succeeds, helped by an intoxicating art style and varied puzzle mechanics. Some difficulty spikes interrupt the flow and knock the dreamlike exploration off balance, but you'll feel compelled to overcome them.

Other than the online tournament mode, it's a bare bones experience. Longevity of this will hinge on future content and more diverse play options (couch co-op in particular). In its current state, though, the bite-sized events offer a welcome alternative to the rat race of other party royale titles.

For anyone familiar with the series (and the RTS genre itself), Company of Heroes 3 is a solid but flawed entry. For newcomers, getting to grips with the controls and trudging through the patchy Italian campaign might not be worth the price of enlistment. However, if you do learn its intricacies, you're rewarded with fantastic, intense combat. It's a great effort to translate the RTS to console even with one or two issues.

Zool was a classic back in the day, but it didn't endure as much as other genre luminaries. This remaster enhances what was great about the original title while adding some modern elements to sweeten the deal.

Embers' debut game is beautifully presented, with an interesting but flawed combat system. Lovely music (thanks to Journey composer Austin Wintory) and exciting boss battles make it worth your time.

This mashup of shooter, stealth, and RPG wears its influences proudly but rarely matches them. Its alt-history setting is interesting and there are plenty of ways to approach the robot-killing, but these elements are at odds with messy storytelling and characterisation.