
I appreciate short games built to execute specific, modest concepts, but Gorogoa stirred up no emotional response within me.

I appreciate short games built to execute specific, modest concepts, but Gorogoa stirred up no emotional response within me.

A Hat in Time lacks polish, but it makes up for its shortcomings with excellent platforming and a universe I was happy to be part of.

Save the Light stands on its own as an RPG inspired by games like Paper Mario, but is Unfortunately held back by myriad technical issues.

Skyrim was not a game designed for virtual reality, and it doesn’t take long to come to that conclusion.

Fractured but Whole is a welcome sequel, maintaining the standard of quality of the previous game and all of Parker and Stone’s work.

Heat Signature’s strength lies in its ability to make you think fast when you have all the time in the world.

Sparc is a surprisingly intimate and fun competition that belongs in VR, but little has been put in place to keep you coming back.

In many ways, Agents of Mayhem feels like a child smashing action figures together and making explosion sound effects.

Many elements of Rime are familiar, but it is an effective use of the medium and expertly builds up to (and executes) its cathartic finale.

Putting together Gnog's solutions and watching the resulting animations and musical numbers simply made me happy.

Dragon Quest Heroes II is a step backwards from the first Heroes, but represents a solid Dynasty Warriors-style action game. It gets repetitive, but taking on a massive army single-handedly is fun

Breath of the Wild represents a profound new direction for Zelda and open-world interactive experiences.

Half-Genie Hero is a smooth platformer with a great sense of humor that recalls old-school platforming challenges