
As much as we adored the charming back-and-forth between Ivan and the General, we also began to lose interest in Ivan’s predicament near the end. There’s no narrative payoff here, no greater meaning or memorable conclusion that sticks with you. In Little Orpheus, The Chinese Room flirts with providing a more engaging experience that never quite materialises, made all the more apparent by the lack of puzzles intuitive enough to give us the barest hint of a dopamine-laced ‘aha!’ moment or a chase sequence or two with enough challenge to make us sit up on our sofa. That aside, the richly detailed worlds and superb presentation provide just enough reason to see Ivan's tall tale through to the end, but we ended up wishing there was more on both the puzzling and narrative fronts.






