
Tactical Breach Wizards is an absolute treat of a tactics game, stuffed with clever writing, unhinged abilities, and permissive playfulness.


Tactical Breach Wizards is an absolute treat of a tactics game, stuffed with clever writing, unhinged abilities, and permissive playfulness.

Dungeons & Degenerate Gamblers is a moreish, creative twist on Blackjack, but viable deckbuilding can often feel too random

Conscript's grimy, disturbing setting and grueling combat are poignant, and a sturdy and well-crafted survival horror skeleton keeps things compelling.

Two-thirds exhilarating and ingenious, one third asinine and frustrating, Anger Foot feels played out by the time you've finished the first few stages. Through great level design, constant novelty, and mostly solid fundamentals, it remains intoxicating for another sixty of them.

Building on Sekiro's parry system in a layered and fascinating metroidvania world, Nine Sols is a punishing but encouraging 2D soulslike spilling over with personality and creativity.

Engaging from start to arguably too-soon finish, Felvidek is a raw, strange, and brilliant RPG that alternates between deadly combat, plummy prose, crass jokes, and odd beauty.

A compact but effective expansion for an already brilliant game, The Splintered Sea's additions are sure to make considerable waves for your toolbox of destruction.

A beautiful paper-folding puzzler that screwed up the last remaining scraps of my self esteem and yeeted them into the bin.

Homeworld 3 is lavish, gripping and detailed, but plays the hits a bit too closely and favours reaction speed over tactical depth

While obtuse in places, Manor Lords is an idiosyncratic, lively and sturdy sim that will keep you curious and delighted with its many intricacies.

Goblin Stone makes a wonderful first impression with playful and charming presentation, but that charm spell soon dissipates, revealing a sometimes stodgy, grindy, and unsatisfying tactics game with diminishing returns.

Broken Roads is creative, but the bigger picture story - combined with weak combat and a dry take on moral choice - never coalesces into anyt

A potent blend of tactics and RPG possessed with raucous momentum, Sons of Valhalla is excellent. Then it's not for a bit. Then it's excellent again.

Every single change Pharaoh makes to Troy is for the better, and some changes are so good that it's going to be difficult to play any Total War without them going forward. But the fundamental issues of Total War - mainly enemy battle AI - are far too entrenched to fix in a few years, and the bronze age setting doesn't allow for enough unit variation to make up for them.

This realtime 4X makes great use of Dune’s furniture in crafting a compulsive, busy, and well-made strategy game, but the soul of Dune remains elusive.