
A chaotically structured open world racer, Riders Republic feels like the free-roaming SSX sequel we never had.


A chaotically structured open world racer, Riders Republic feels like the free-roaming SSX sequel we never had.

The Good Life is a shambolic RPG that barely holds together. It's tonally stupid and structurally broken, but sometimes deep and self-aware.

Bugsnax is a faintly naughty, but never crass adventure that feels like a love letter to, and a sharply observed satire of, the games that inspired it.

Iron Harvest is a throwback to one of the last golden ages of the genre, often feeling as old fashioned and crusty as that association entails, but frequently reminding us of the essential appeal of extremely large robots chilling out in timelines where they shouldn’t be.

It’s as close to a perfect restoration as you’ll get, and the treatment these genre-defining games deserve.

There’s a really excellent Predator in here, waiting to be set free.

Disaster Report 4 depicts a strange and consequence-averse crisis, in which you’re usually little more than a hapless observer.

In contrast, Session feels back-to-front: so unblinkingly focused on the technical side of riding a skateboard that it's overlooked everything that makes rolling around on a board actually fun. There’s plenty of room for skateboarding games less arcadey than anything with a Tony Hawk face on it, but this early version of Session is a bleak, sterile thing, and one that only serves as a painful reminder of my own lack of talent in most physical activities.