
Chaos rules in Tripwire and Antimatter's take on modern era guerrilla combat.


Chaos rules in Tripwire and Antimatter's take on modern era guerrilla combat.

Horror comedy that's at its best when the mics are on and everyone's playing along.

Defeating fascism one shot at a time in the most gruesome WW2 shooter out there.

A polished, fun co-op horde shooter with a healthy server browser.

A stifling campaign and under-populated multiplayer fail to reinvigorate CoD.

Ghoulish creature design and fun combat are weakened by long boring stretches, clueless AI, and snickering obscurity.

Somehow even duller than regular golf.

It's always buggy in Philadelphia.

Stunningly rendered close-ups of nature make Unravel’s somber fable and irritating death traps just worth surviving.

Tharsis is well made, but not well designed—an attractive, interesting board game idea, but only the first draft.

The presentation is aced, but Hard West’s turn-based combat is too rote to be engrossing.

A peculiar experience that’s personal, sincere, and full of questions to unpack, though it asks them far too bluntly.

Fun, not-too-hard stealth puzzles that look great, wrapped up in a humdrum story with a boring protagonist.

Sunset's themes, setting, and plot are plenty interesting, but the player's interaction with them are incongruous.

A hard campaign (if you play on the hardest mode) and breakneck multiplayer are a good time, if often infuriating.