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Buildings Have Feelings Too!

Buildings Have Feelings Too!

Blackstaff Games·Released Apr 22, 2021·Single player

Platforms
PS4PCXbox OneSwitch
Genres
PuzzleSimulationStrategyIndie
Critic40/100
Across 1 review
AgreementData pendingNo votes yet
About

Old Pete, “The Dock Yard”, is being demolished. He’s the first of his group of friends to go. It was unexpected and everyone is a bit worried. Being made of bricks and mortar doesn’t mean you don’t have your own things to worry about. This ragtag group of friends were there, right from the start, when it really became a city. With them they brought the titans of the industry, hundreds of jobs, and hundreds more houses. But the Linen Mill’s not been getting many textile orders come through this year, the Warehouse lost another contract from the neighbouring city and the Old Bank’s having money troubles. Something’s not quite right. Change is coming. What if they’re next? Fortunately, you, The Halfway Hotel, are at hand to step in and reassure everyone that things will be ok. But what starts off as small odd jobs ends up unravelling into more problems, as history moves faster than you can keep up with. Fortunately, you, The Halfway Hotel, are at hand to step in and reassure everyone that things will be ok. But what starts off as small odd jobs ends up unravelling into more problems, as history moves faster than you can keep up with. Buildings Have Feelings Too! is an exciting new city management game about buildings and the city they inhabit. Imagine a city where buildings can walk and talk to one another. Each one has its own aspirations, hopes and fears. Most of the time they are just trying to get along with each…

Reviews

1 review
Push Square logo
Critic40/100
Agreement

Initially it's quite a novel experience, despite controls feeling fairly clunky. You solve problems, earning bricks with which to create new buildings and slowly unlock new business types, which expand your options. However, after a while, it becomes more difficult to manage; if a building is really lacking appeal, a circular meter will begin to fill. If you let it fill up, the building's business will close, and will be essentially useless. The trouble comes when you have buildings that won't move, and more than one suffering this red circle. This is just an example really, but the point is that the gameplay becomes too complicated. After a while, it loses the fun factor, and becomes a frustrating balancing act with too many plates to spin.

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