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NieR: Automata

NieR: Automata

PlatinumGames·Released Feb 23, 2017·Single player

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RPGAction
Critic84/100
Across 7 reviews
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About

NieR: Automata tells the story of androids 2B, 9S and A2 and their battle to reclaim the machine-driven dystopia overrun by powerful machines.

Reviews

10 reviews
Rock Paper Shotgun logo
Critic
Agreement

It's rare to see such ambitious storytelling and open world roleplaying tied to such a stylish combat system, not to mention the (optional) Souls-like multiplayer elements, shooter tangents, mini-games that punctuate rather than interrupting, and that big ol' world to explore. You don't need to have played any of Yoko Taro's previous games to appreciate Automata, even though it has links to both Drakengard and (of course) the original Nier, but it'll probably make you keen to seek them out. Me? I'm hoping Platinum get a chance to work with these worlds and words again.

Read full review at Rock Paper Shotgun
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Kotaku logo
Kotaku
Mike Fahey·Mar 6, 2017
Critic
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Nier: Automata begins as a scrolling shooter. Then it’s a twin-stick shooter, a third-person action RPG and a 2.5D platformer. It’s equal parts comedy and

Read full review at Kotaku
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Push Square logo
Critic80/100
Agreement

An oddity that grows in stature the more time that you spend with it, NieR: Automata is so much more than you think it is – and it's all the better for it. Some decent writing aside, its side-quests fall into genre pitfalls and its open world can be annoying to navigate. But if you're able to look beyond its shortcomings as a game then you'll be richly rewarded. And while we can't really elaborate on why that is, you're just going to have to trust us.

Read full review at Push Square
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Polygon logo
Critic
Agreement

If that's my biggest problem with it after clearing each of the game's five core endings, that should say everything. Nier: Automata is a game that's more than willing to make players feel small, both physically and conceptually. It wants to swallow them whole, and it succeeds. Nier demands patience with its antics — not to mention its definition of "ending" — but it's patience was rewarded.

Read full review at Polygon
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