Digimon Survive is one of the best visual novels to come out so far this year, with plenty of heart and tension to carry you through to the final act. Fans looking for an engaging story with well-written and presented characters that deal with life-and-death situations will enjoy the ride, while players focused on the combat will probably find that the game comes up short. Despite its sluggish, padded start, Digimon Survive is well worth the long wait.
Tomodachi Life: Living the Dream is the strangest thing you'll play from Nintendo, bringing with it laughs and creativity in abundance. But even with improvements over the 3DS game, it follows a familiar structure that isn't always enthralling or hilarious.Tomodachi fans will certainly be living the dream with this new entry, but I'm not desperate to keep coming back to my island. A little more variety would've been welcome, but the customisation, and the thought of my cat being best friends with DMC's Dante, will have me peep in every so often for a little pick-me-up.
Shift Quantum is an impressive and fresh experience among the strange coincidental influx of dual colour/polarity themed games assaulting Switch at this moment. Often crossing the line between art and entertainment, it is impossible not to be impressed by how it interactively tells you a dystopian story using nothing more than its minimalist aesthetics. While we are still not sure we found happiness at the end of our journey, we were certainly blissfully making our journey there. If that doesn't make Shift Quantum a very successful mind prison, we don't know what will.
ATOMINE delivers a solid albeit somehow mundane interpretation of the twin-stick shooter that will still satisfy those with cravings for something new within the realm of the genre but will probably not convert any newcomers to the format. We still give it a recommendation despite feeling that while polished, its premise might have allowed for a more extravagant visual experience. Hack away humble little program, hack away.
While some of the games included in this compendium are rendered somewhat superfluous by the fact that far superior sequels and updates exist alongside them, Street Fighter 30th Anniversary Collection remains an utterly essential purchase for any self-respecting fighting game fan. Because of Street Fighter's importance to the genre, this is like a history lesson in how the one-on-one fighter has evolved over time; from its rather bumbled inception with the original Street Fighter to its break-out moment with the sequel and its slow and steady refinement with the Super, Alpha and Street Fighter III sub-series. Granted, you'll end up wanting more – it would have been nice to see some of the spin-off titles like X-Men Vs. Street Fighter make the cut, if only as bonus items – but it's not the fault of the game that we're inherently greedy by nature. The only other point to make is that the experience really benefits from using the right controller; while the Joy-Con are perfectly acceptable when you're hosting impromptu local multiplayer challenges and the Pro Controller's D-Pad is passable, we found the 8bitdo SN30 and SN30 Pro pads to be much better options, and if you have an arcade stick that's compatible with Switch, now is the ideal time to dig it out – this is fighting game nirvana, pure and simple.
Yoku's Island Express is a genuine breath of fresh air, combining pinball and Metroidvania mechanics in a way that feels truly inspired. Add in one of the most appealing fantasy worlds you'll find on the eShop, and you have yourself an instant left-field classic.
White Night does serve up some scares and a few twists along the way, however, there's nothing particularly different about what this title has to offer over only a handful of hours, even with consideration of the black and white film noir aesthetics including the special mechanics built around it. Despite its eagerness to run with clichés, it at least sticks with its style through to the end and does everything competently enough to make it a satisfactory experience for anyone looking for a colourless curio.
Die For Valhalla! is a successful mix of several genres that mainly presents itself as a lengthy side-scrolling beat-'em-up and just like the majority of such games is best enjoyed with friends along the way. There is still a lot to chew for the lonely solo player out there, so if you into the genre and Norse mythology, do consider giving this one a possession. Odin would approve and so do we.
Punch Club is an effective casual management sim with a well-observed 16-bit aesthetic, but its grindy hands-off mechanics soon start to grate. Here on Nintendo's flagship console, it just feels a little too remote and repetitive to be in with a genuine title shout.
Bags of levels and increasing difficulty will keep N++ refreshing for hours and days on end. The mechanics are simple and yet incredibly deep, which opens up a wonderful game brimming with customisation options and new modes to try out. Floaty controls sometimes hamper progress, but the deaths are always spectacular.
All told, Mega Man Legacy Collection 2 feels like a letdown compared to the stellar presentation of its predecessor. Missing features and lower quality games easily make this the more skippable of the two, although that doesn't necessarily mean that this is a bad collection. We'd recommend this to any fans of the Mega Man series – 9 and 10 just about justify the collection on their own – but those who are looking to get their feet wet may want to pass on this and just get the first collection. Mega Man Legacy Collection 2 is good, but it's not great, so think twice before taking the plunge.
The Adventures of Elena Temple does a solid job recreating a certain era of platform gaming, despite minor problems linked to level design. What's unfortunate is how more time, effort and focus seems to have gone into the fictional history of the game and the machines it can be played on for the sake of nostalgia, rather than the gameplay. It's nice there is reasoning behind the visual filters, but this and the silly story comes across as overbearing when the actual gameplay perfectly captures the feeling of nostalgia. It's a pity the developer didn't just release the game in its rawest form, cutting out the excess trimmings and adding in more playable content.
Digital Eclipse did a great job with all the details in Mega Man Legacy Collection, presenting the original games in their best possible light, while tossing in a handful of extra features and challenges on top to sweeten the deal.
Runner3 is wonderfully creative and funny, relying on a style of play that belies the challenge at its heart. A few moments of unbalanced control or obstacle design can frustrate, but this will pass when Commander Video finally nails a sequence of movements and makes you feel like a fast-fingered expert.
Fox n Forests can't be faulted for its fantastically accurate portrayal of 16-bit platforming; very few indie games have managed to nail the look and sound of the SNES so well. Its season-changing gimmick also makes for some inventive moments. Where it lets itself down is in its fiddly controls and its short length, which combine to make a game that's merely good when it could have been great.
The bright, flashing lights - and admittedly catchy thumping club music - coupled with an eye-watering amount of modes and game/bot customisation isn't quite enough to dress up what essentially feels like a promising idea that's vastly undercooked. A little more time in the oven - and with a more appetising and interesting main course - and Disco Dodgeball could have been a much stronger option on the small, but rapidly growing menu of online-focused games for Switch.
Little Nightmares boasts some superb character and environment design, and exceptional sound too, with parts of the Maw screaming as if the ship was a gigantic bionic seafarer. Its story is compellingly told, and the way the main game connects with the DLC is immensely rewarding. But you never really feel like you have full control of Six, and the long breaks between restarts can dump you into a painful loop of spending less time in the game than you do in loading screens. These problems were present in the game's initial release back in April 2017, and Switch owners can be forgiven for feeling disappointed that Tarsier wasn't able to fix them for this port. If you can overlook them, though, Little Nightmares is an occasionally moreish puzzler with an exceptionally creepy cast capable of turning any stomach.