Digimon Survive is one of the best visual novels to come out so far this year, with plenty of heart and tension to carry you through to the final act. Fans looking for an engaging story with well-written and presented characters that deal with life-and-death situations will enjoy the ride, while players focused on the combat will probably find that the game comes up short. Despite its sluggish, padded start, Digimon Survive is well worth the long wait.
Tomodachi Life: Living the Dream is the strangest thing you'll play from Nintendo, bringing with it laughs and creativity in abundance. But even with improvements over the 3DS game, it follows a familiar structure that isn't always enthralling or hilarious.Tomodachi fans will certainly be living the dream with this new entry, but I'm not desperate to keep coming back to my island. A little more variety would've been welcome, but the customisation, and the thought of my cat being best friends with DMC's Dante, will have me peep in every so often for a little pick-me-up.
Megaton Musashi already has a lot going for it, but there's certainly a lot of room for improvement. The relatively disposable narrative is merely a lightweight obstacle in the way of the real fun found here: battling an unfortunately repetitive palette of enemies and then tinkering with your rogue, the latter of which is the game's primary attraction. To be fair, it is a disproportionately excellent attraction, which makes the rest of the game's issues secondary. With monthly updates coming from Level-5 adding both missions and parts, this is definitely a worthwhile, if flawed, import with style to spare. We'd welcome an official, localised release in the West despite the game's issues; after all, Switch needs all the ammo it can get as it moves into its fifth year.
Shadow Man has never been a masterpiece, but it is a clear labour of love with plenty to offer those willing to endure its more aged mechanics and structural curiosities. We can only hope that plenty will have the patience to do so.
While staying true to the series that it extends, Cotton Rock 'n' Roll / Fantasy brings so many different experiences in a single shmup that it may as well be a compilation release - and unlike the arcade versions, it is all presented in English language. The more time you give it, the more the replay value snowballs. The faults to be found are few and far between, while sharp level design and a joyful, even mischievous personality define Success' latest. Simply put, Cotton Fantasy has a lot of fun to give.
As good as it ever was and now incredible value, SNK Vs. Capcom: Card Fighters' Clash is still essential. Obviously the card-based gameplay isn't going to appeal to everyone, but at this asking price we'd say it's worth a go even if card games usually turn you off, especially if you dig SNK/Capcom's extensive character rosters. Many, many series are represented here and everything you need to learn to play is available in the scanned manual as well in-game via tutorials. Let it get its hooks into you and you've got a bit of a masterpiece here, and we're absolutely delighted that it's graced the Nintendo Switch with its excellence.
Although rough around the edges, Radirgy Swag will please existing fans, certainly win some new ones, and probably land cold for everyone else. It was never expected to be a mass market hit, which is why it's a positive that the series has found a western audience, small as it may be. If you're a shmup fan looking for something out of the ordinary, its system of power-up juggling and reckless shield regeneration might just be your ticket. It requires some initial legwork, but once it clicks it really cooks.
Other than that, it’s another few hundred nonogram puzzles just like the last several hundred nonogram puzzles. But who are we kidding, at least this one is, er, innovative in how it boldly introduces an all-new control scheme — one which, admittedly, returns from the (3)DS era of the long-running series. At this rate, we might even get HD rumble support in another four years when we get Picross S15. Imagine what that would feel like!
Astroneer is a wonderfully scrappy game that's been polished up since initial release in 2016 to become the best version of itself yet on the Nintendo Switch. It will, at times, frustrate you with its genial jank, and wrestling with its unpredictable physics and easily-distracted camera might suck some of the joy out of it, but if you love Minecraft, Terraria, No Man's Sky, and Subnautica, you'll surely love this, too.
Dreamscaper really is rather good; this is a game that certainly deserves more attention than it’s received. What it lacks in originality, it makes up for in heart. A surprisingly emotional story, rewarding progression system, snappy combat, and painterly visuals make for an experience that we’d suggest you give a serious look.
It's tricky to review games like this, especially re-releases where many will already know if they want it. The Telltale formula hadn't been scaled back to "interactive cinema" yet, so you're dealing with clunky puzzles and somewhat clunky delivery of clunky comedy, but you might love it. In a sense, each to their own. As a port it's difficult to fault, but as a game it's really no great shakes. But then again, if you dig that lagomorph, it doesn't need to be.
Hollow 2 could - and should - have been a vast improvement on the first game. With poor visuals and gameplay that frankly feels like a chore to play, there's little here to convince anyone looking for a new FPS on the Switch. There are small hints of a good game bubbling under the surface, and perhaps with more time and diligence this could have seen the light of day. As it stands, Hollow 2 fails to address the glaring issues from its predecessor and should be left well alone.