No deal breaker. Capcom has become one of the most prolific and consistent publishers in recent years, putting out banger after banger with no signs of slowing down. This renaissance began in 2017 with Resident Evil 7: Biohazard, but it was arguably the one-two punch of Resident…
The Wandering Village is a worthy addition to the city-builder genre. It's a mostly undemanding hybrid that mixes sim management with a touch of pet care. A slight experience, with an uninspired and slow-moving story, but it still manages to charm in its own quiet way.
We cannot wholeheartedly recommend Gigantosaurus: The Game to anyone. Young children who love the animated show may well get some limited enjoyment out of it, but with poor graphics, a total lack of any discernible challenge, and shocking technical issues, it's yet another licensed title that feels like it was designed as a quick cash grab. Games like this need to become extinct, and fast.
We’re sure there are people out there that would get some enjoyment out of this game, but quite frankly, we’re struggling to believe that might be true. Its gameplay is sluggish, the graphics are poor, and the general premise is just baffling.
Panzer Dragoon: Remake is a decent take on an all-time classic that goes some way to modernising it, but doesn't quite nail the landing. Awkward controls and a visual style that's a clear improvement but could still look much better result in a game that's mainly for fans of the original who are curious to see how it would look with a new lick of paint.
SeaBed is a beautiful, emotional work of digital literature that won't be to everyone's taste, but come in with the appropriate expectations and there's a true masterpiece of the visual novel medium waiting to be enjoyed here.
By removing the basic ability to turn direction whilst walking, Wunderling proves itself to be an incredibly addictive platformer that boasts excellent level design, brilliant writing, and adorable visuals. Its impressive accessibility means that almost anyone can pick it up, but it simultaneously remains challenging enough to keep you engaged for hours.
While Saints Row the Third proved a more inconsistent port – mainly because it was a much older game – Saints Row IV: Re-Elected fares far better with better performance, minimal input lag and a refreshingly solid output in handheld mode. It's gunplay is always going to be messy and its unashamed sense of humour will undoubtedly offend some, but having such an activity rich experience running so well on your handheld console isn't to be sniffed at. And with so much extra content available in the Re-Elected package, Switch players have another long-term investment on their hands.
Fighting game aficionados will probably go elsewhere, but for those looking for a fun and mostly chaotic fighter will find an enjoyable experience here.
Enter The Gungeon die-hards will be instantly familiar with the weird and wonderful world presented by Exit The Gungeon, but they might be taken aback by the shift in gameplay. This is a finely honed action-platformer that adds a new dimension to the blasting and dodge rolling. It's not always a flawless transition, and this is a significantly less rich and rewarding experience than the original. But those after a retro-tinged arcade challenge should by all means lock and load.
While it was already something of a relic when it launched on the N64 almost 25 years ago, Doom 64 remains a great example of just how refined a formula the series offers and just how good a job the late Midway did in the shadow of id Software. The lack of local multiplayer support still stings, even after all these years, but with support for motion controls on Switch – something Nightdive has already pulled off to a tee with its Turok ports – and the addition of a new DOOM Eternal-themed level, this is classic retro shooter that deserves a little more love.
Neon City Riders promises an epic open-world action-adventure set in a vibrant '80s sci-fi world, but its action and writing are far too flat and clunky to back up its initial promise. It looks and sounds a treat in places, but lacklustre execution makes for a punishing, repetitive and confounding experience. Pull away that admittedly amazing pixel-heavy packaging and you've got a game that fails to make a lasting impression in any meaningful manner.
Stela is a platform-puzzler that's quite clearly been made in Inside's (and indeed Limbo’s) image. It's a serviceable approximation of Playdead's work, with a beautifully strange world and even a couple of neat ideas of its own. But it fails to immerse you in its world in quite the same way courtesy of some unfortunate flat spots.
3000th Duel is a highly enjoyable Metroidvania that some would argue borrows a bit too much from Dark Souls. With engaging combat bolstered by lots of unlockable weapons, a decent progression system, and some truly memorable boss fights, it can stand proud amongst the many examples of the genre currently available on Switch, even if it doesn't quite do enough to feel truly unique. Still, if you loved From Software's Souls series and fancy some more of the same, you could do a lot worse.
For some, the technical jank may be enough to put them off engaging with Dead or School fully. That'd be a real shame, though; allow yourself to get wrapped up in the narrative, the mechanics, the piles of loot, the beautifully designed stages and the game's wonderful sense of style, and there's something truly special to enjoy here; an honest-to-goodness hidden gem if ever there was one.