Digimon Survive is one of the best visual novels to come out so far this year, with plenty of heart and tension to carry you through to the final act. Fans looking for an engaging story with well-written and presented characters that deal with life-and-death situations will enjoy the ride, while players focused on the combat will probably find that the game comes up short. Despite its sluggish, padded start, Digimon Survive is well worth the long wait.
Tomodachi Life: Living the Dream is the strangest thing you'll play from Nintendo, bringing with it laughs and creativity in abundance. But even with improvements over the 3DS game, it follows a familiar structure that isn't always enthralling or hilarious.Tomodachi fans will certainly be living the dream with this new entry, but I'm not desperate to keep coming back to my island. A little more variety would've been welcome, but the customisation, and the thought of my cat being best friends with DMC's Dante, will have me peep in every so often for a little pick-me-up.
A Highland Song's folklore-infused adventure takes "walking simulator" to the extreme, as you pull its teen runaway Moira up and down the cliffs and mountains of the Scottish highlands, finding treasures, music, and magic along the way. But its repetitious nature wears away the joy of exploration, and further playthroughs are a struggle between the thrill of new discoveries and the tedium of having to retread old ground.
Is Football Manager 2024 Touch on Switch the best way to experience the franchise this year? Probably not, in light of the various other versions and platforms available. However, it is a solid version of a strong entry in the series, with the convenience of being on Nintendo's marvellous little machine whether you want to play on the go or pop it up on the TV. It strips away some of the immersive depth from the 'main' version on PC, but adds interesting nuances of its own while keeping the experience snappy. If you can figure out the quirky physical controls, along with how to get your 4-3-2-1 formation humming, you can sink plenty of hours into this one.
Though it has its issues, The Last Faith feels like an overall welcome addition to the Switch's overstuffed Metroidvania and Soulslike libraries. Its tough combat, gothic aesthetic, and labyrinthine world all feel engaging, even if some of the upgrades feel underwhelming and performance can be rough. We'd recommend this to anyone who enjoyed either of the Blasphemous games or fans who can't get enough of the Soulsike formula-The Last Faith isn't the best example of this kind of gameplay, but it's an overall solid effort. However, we'd recommend investigating other platforms that can deliver better performance than Switch, if that's an option for you. Performance drops can really hurt the experience, so we've got our fingers crossed for further updates.
SteamWorld Build is a beautifully crafted game that seamlessly blends genres and ideas into a polished and premium package. There's not another management sim like it, but despite it running surprisingly well on Nintendo's system, it does leave us wanting for more reason to return to it. You're all but guaranteed to adore your first time through, but subsequent playthroughs may not carry the same magic. Still, with all that being said, this is undeniably a triumph of mechanical marvellousness.
Astlibra Revision may not be a truly great game, but it is most certainly an interesting one. At the very least, it is unafraid to challenge JRPG conventions in unique ways while also demonstrating mastery of the genre's most basic tropes. It can feel a little too archaic in its design and haphazard in its pacing, while the vaguely Flash game-esque visuals are a bit of a letdown. On the whole, though, it proves to be a worthwhile experience, one that we would especially recommend to fans of older RPGs. If you can look past its faults, there's a lot to love about Astlibra; we'd suggest you investigate if your interest is piqued.
Publisher GameMill should be embarrassed at putting out The Walking Dead: Destinies at any price, let alone as a $50 boxed product, and we sincerely hope AMC Networks takes a bit more care in who it entrusts with its IP in the future. There's absolutely nothing here that has been executed well; it's a game that is simply rife with technical blunders, terrible production values, and broken mechanics. The only thing keeping Destinies from achieving a lower score is that you can at least play to the end credits, but even those have been fumbled. In a year filled with bonafide classics, Destinies is the worst game we've played.
While its presentation is in some cases downright lacking, the Irem Collection Volume 1's essentials are at least in order, delivering three great games, several port variations, and enough adjustable options to satisfy. That said, both Image Fights are utter taskmasters that require a hardened disposition, and that limits their broader appeal. X Multiply makes up for this by being a lot more accessible, with a visually superb aesthetic, but also feels like the odd one out because of it. We can't help but feel an Irem Collection combining eight to ten titles would have been something worth shouting about, but with further volumes in the pipeline, this does feel like yet another exercise in squeezing a niche consumer base over several releases. Despite our appreciation of the games on board, it's hard to get too excited.
The Jurassic Park: Classic Games Collection serves up seven slices of old-school dino action in a package that suffers from its focus on the 8- and 16-bit eras. Yes, it's great to have these old games all gathered up and available to play with some quality-of-life additions, you can't knock them too hard for being clunky by today's standards, and nostalgia may add a few points to the overall score below if you're an Isla Nublar mega-fan, but there's no avoiding the fact that the experiences here haven't aged particularly well.
Bluey: The Videogame successfully emulates the look and feel of the iconic TV show, but unfortunately it fails to recapture the same family magic. The gameplay is incredibly repetitive across the one-to-two-hour experience, relying on locating items dotted around the five core environments. Minigames break up the monotony somewhat, but even these fail to maintain attention for too long. That said, young children are going to get a kick out of simply existing within this world and playing as their favourite Bluey characters. If that's all you're looking to get out of this game, this does a decent job. But when you compare it to the all-ages magic of the show itself, and other family-focused games on Switch, this falls well short of the source material.
In Stars and Time can be unforgiving, but if you're a sucker for story-driven RPGs with roguelite mechanics and tricky puzzles, you won't find many better options out there. It's a difficult game to beat quickly, with our initial run taking us just over the 45-hour mark. Aside from the small problems like some unclear visual cues and minor lag issues, the game plays brilliantly. The characters are loveable and feel incredibly authentic, and the story is deeply engaging. Just be warned - almost every item becomes important at some stage. There are heaps of rooms, hidden passages, and corridors, and you'll need to remember where everything is if you want to progress. Keep a pen and paper handy.
Worldless attempts to differentiate itself from its peers by adding satisfying turn-based combat to the usual Metroidvania loop. It largely succeeds, helped by an intoxicating art style and varied puzzle mechanics. Some difficulty spikes interrupt the flow and knock the dreamlike exploration off balance, but you'll feel compelled to overcome them.
When analysed individually, the six waves included in the Booster Course Pass have sometimes been a mixed bag, and it's easy for thoughts to linger on the past tracks that weren't revisited. However, the overall package is a generous and exciting one that's absolutely worth the asking price - we have zero qualms in recommending the Booster Course expansion to fans and newcomers alike. It doubles the number of tracks already available in the base game and adds in some excellent new racers, making it a near-essential purchase for all who own Mario Kart 8 Deluxe.
Spirittea serves up a creative and addictive (after)life-sim loop of attending to bathhouse spirits and helping townsfolk. The tools and menus don't offer the most fluid experience, and the minigames are often overwhelmingly complicated, but there's enough to do here that means you can dip in and out of things when you don't like them. Anything you do like, you can soak in for hours.
Super Mario RPG is here in all of its weird, wonderful glory for a new generation to experience, and sets a new standard for how to do a faithful remake right. Delivering a beautifully preserved, pure experience for fans of the original and an accessible entry-point for genre newcomers, the game's infectious charm, writing, and polished gameplay do so much to elevate this beyond what might have been merely a simple RPG starring Mario.
Astral Ascent is a prime example of a game that amounts to more than the sum of its parts. Its strong character design, hi-bit visuals, tight combat, memorable bosses, and broad build variety have all featured in games you've probably played before-there's nothing 'new' here. But to write it off as just 'another one of those' in a crowded genre would be to miss out on one of the most delightful and surprising releases of the year. Astral Ascent is comfortably one of the best roguelites available on the Switch today, and we can easily recommend it to anyone with a passing interest in the genre. Don't miss it.