Digimon Survive is one of the best visual novels to come out so far this year, with plenty of heart and tension to carry you through to the final act. Fans looking for an engaging story with well-written and presented characters that deal with life-and-death situations will enjoy the ride, while players focused on the combat will probably find that the game comes up short. Despite its sluggish, padded start, Digimon Survive is well worth the long wait.
Tomodachi Life: Living the Dream is the strangest thing you'll play from Nintendo, bringing with it laughs and creativity in abundance. But even with improvements over the 3DS game, it follows a familiar structure that isn't always enthralling or hilarious.Tomodachi fans will certainly be living the dream with this new entry, but I'm not desperate to keep coming back to my island. A little more variety would've been welcome, but the customisation, and the thought of my cat being best friends with DMC's Dante, will have me peep in every so often for a little pick-me-up.
Neva is a spectacular example of art in motion, delivering a thoroughly engrossing platforming experience that'll stick in your mind long after you've rolled credits. The incredible visuals, moving soundtrack, satisfying gameplay, and surprisingly touching story all come together to make for a game that shouldn't miss. A few frame drops aside, if you're looking for a new addition to your library that'll give you something to savour rather than just consume, look no further than Neva.
Crow Country is a great retro-flavoured survival horror that manages to pay homage to the '90s classics while providing a bunch of modern conveniences that make the game feel fresh and, more importantly, fun. Exploring the creepy yet charming titular amusement park is a joy thanks to its wealth of intriguing secrets and nasty creatures. There are a few annoyances that keep it from being a masterpiece, like the slightly delayed screen transitions and the infuriating traps, but like Signalis before it, Crow Country is well worth investigating if you're after a retro-style horror game that, miraculously, doesn't feel dated right out of the gate.
Europa doesn't ask much of you, but left us asking lots of questions. The story feels half-baked, the controls are clunky, and we're still unclear on the objective. The beautiful backdrop is its best feature, and it's very relaxing to play in parts. It's hard to recommend this game because there's nothing it does terribly, but there's nothing it does terribly well either. Every element present here can be found elsewhere, and better – with no need to travel to a moon of Jupiter.
We can forgive a game for being too ambitious for its own good, trying something bold, and possibly falling short. The trouble with Sky Oceans: Wings for Hire is that it tries to deliver something we've seen before and still manages to fail at it. Even if you stripped out every technical issue, improved the camera, and polished up the visuals, you would still be left with a painfully average gaming experience. Sky Oceans doesn't even crash and burn – it fails to leave the runway.
The overall experience is unsatisfying when the narrative is so poor, which is a shame because the rest of the game is so good. Some great lore with compelling characters and dialogue alongside these visuals could’ve made it something special. We still enjoyed Mecho Wars: Desert Ashes for what it is - a solid, if familiar, strategic RPG that boasts an amazing art style.
Solstice Chronicles: MIA is a mixed bag. The dialogue is actually well-written and both the aesthetic and gameplay are more than passable, but there is a feeling that with a little bit more attention, it could be even better.
Black and White Bushido feels a bit bare-bones when it has some really great elements along with a unique premise going for it. It’s fantastic for an hour as a local multiplayer party game, but not recommended for extended single-player use.
Sundown: Shots in the Dark is at its best when played with four human players. The online element is also a welcome feature, but games like this are best enjoyed with some mates on the couch with a big packet of Doritos, in our experience. Watch the oily chip dust in the analogue sticks, mind.
EA finally treated Switch owners to a feature-parity football game last year and EA Sports FC 25 continues this by adding the new modes also available on other systems. Rush, in particular, is a great new way to play a tighter, more action-packed version of football, and the expanded season rewards system means the game is less reliant on Ultimate Team – which is typically under-populated on Switch – to give players new tasks throughout the year. Performance is still underwhelming but this is otherwise the second solid entry in a row from EA.
Looney Tunes: Wacky World Of Sports' multiplayer can be fun in short bursts, especially if you just want to play a quick round of golf with friends. From a general audio-visual perspective, this is a good franchise representation. As a sports collection, though, it's clunky and frustrating. Playing with others will elevate this, but not by much.
Despite a few minor issues, Bloomtown: A Different Story is a game that'll stick with you long after you put it down. The blend of comforting and creepy is masterful, and the game presents a surprising amount of challenge in places. With everything from boss fights and puzzles to intricate crafting and skill-building, there's a lot to get excited about here. Bloomtown was clearly made with a lot of love and attention to detail, and it's the perfect pick for anyone who enjoys rich stories paired with riddles and tricky, turn-based combat.
Worms Armageddon: Anniversary Edition is another slam dunk for Digital Eclipse and its ongoing mission of game preservation and historical documentation. The team hasn't gone mad with any new additions or tweaks to the core experience, but when the original game remains such a bonafide classic more than 20 years after its release, it really doesn't need much tinkering with. The added bonus of the Game Boy Color version alongside a wealth of interesting interviews and archive footage make this release a perfect entry point for newcomers as well as a warm, nostalgic cuddle for veterans.
The Legend of Zelda: Echoes of Wisdom should be the new standard for top-down Zelda going forward. Rather than abandoning the classic formula, Zelda has shown that the old and the new can come together and produce wonderful results that reward experimentation and reinforce the joy of play. This is easily in contention with A Link to the Past and A Link Between Worlds as one of the best top-down adventures in the series, and we hope we don't need to wait another 35 years for Zelda to take a starring role again.
Beyond Galaxyland is a well-written, artistically diverse space adventure which mixes several different flavours of RPG with puzzling and semi-open exploration. The story is filled with well-rounded characters and emotional narrative payoffs and, as much as Enright's galactic adventure is a collection of stylistic and mechanical homages, it doesn't feel like a patchwork of fan service. For all its influences and adherence to specific genre execution, Doug's journey through multiple worlds is still very much its own thing.
For those who enjoy the Karate Kid movies and Cobra Kai TV series, there's fun to be had with this. It's simple but fairly effective, looks really nice, and has a few minigames to break up the action. Its combat can be an enjoyable economy of building gauges and pounding out super attacks amidst tap combos - but it tends to simmer rather than cook. The boss battles (with mostly Johnny Lawrence) are a little too placid for our liking, although the set-ups are pretty cool, especially when you find yourself in familiar movie territory. On the whole, it's nice to rumble with hordes of high school bullies, but once it's finished there's not a great deal to encourage repeat plays except the local multiplayer. Wax on, wax off, it's up to you.