Elden Ring is a crowning achievement for FromSoftware and undoubtedly the very best gameplay experience they've yet delivered - and that's really saying something given this developer's incredible back catalogue. The Lands Between deftly combine breathless open world exploration, stunning artistry, immaculate world-building and wondrous adventure with classic Dark Souls combat and dungeon-crawling, resulting in not just the best Souls game to date, but a candidate for one of the very best video games ever made.
Starfield is Bethesda's best RPG to date, an enormous space odyssey that serves up some incredibly evocative and engaging exploration, satisfying combat, and a narrative that had us hooked right to the end. Yes there are issues here with the usual jank, and some very messy and fiddly menus and interactions, but all of these problems feel minor when compared to everything this game gets right. In a year that's been packed full of absolutely essential games, Starfield manages to sit right up top with some of the best of them. After all the hype and bluster, this is just a very, very good RPG and a game we'll be playing and replaying for a long time to come.
Homefront: The Revolution has bigger problems than its myriad of technical issues. Sure, the constantly freezing of the game to save is jarring, and the game as a whole is largely unpolished, but even when everything works it just isn't captivating in any way. Pass this up.
Whilst Cubikolor is not a bad game, it lacks the imagination and something special to make it stand out from the crowd. It's an interesting title for a quick pick-up-and-play but is nowhere near as gripping as it could be, given that the core idea behind the gameplay is fairly interesting. Unless you're an absolute puzzle fanatic, you can safely skip it.
The premise and complexity of the puzzles, mixed with the cheery art style, point to an interesting puzzle experience but you may find that Mystery Castle a bit of an unrewarding drudge if you aren't really into the types of puzzles on offer. It's challenging at points and allows enough flexibility for you to skip stages that prove too perplexing which makes it accessible for most, but there's such a flatness to the level completion that there's no real rush of excitement when you solve a particularly difficult puzzle. The vast number of levels available also acts as more of a demotivator than a blessing and it could be argued that just sometimes, less is more. There's certainly not much wrong with Mystery Castle, but it's not doing anything to make it stand out from the crowd either.
Neon Chrome is an admirable blend of genres that provides a stiff challenge and potentially massive amounts of playing time. There a feeling of repetition to be found for sure and the need to die, die, and die again won't be for everyone. Those with the mettle though, will find a fun and enjoyable shooter that has the potential to be both strangely compelling and unrelentingly addictive.
Dangerous Golf is a bit of a letdown. There may be patches along the way that improve things, but as it stands, the game doesn't do justice to the premise and is ultimately frustrating and disappointing as a result. The addiction factor is in full effect relatively early on, but the number of problems it displays will soon put paid to that for most players.
Oozing charm and potential, this really is a great example of what a small development team can achieve and Brainy Studio's pride in their creation is alluded to throughout the game. It's undeniable that TurnOn does a lot of things right, which makes it sadly all the more noticeable when something doesn't quite hit the mark. Even so, if you give it some time, there's a chance that you'll find a place in your heart for Turnon's journey through Electro City's night of darkness.
You could refer to Teenage Mutant Ninja Turtles: Mutants in Manhattan as the best TMNT game in years, but that really doesn't mean much. While there's a moderately entertaining co-op experience underneath the lazy level design, short game length, bland missions, occasional bugs, and minor kinks in the combat system, the quality and value most certainly aren't in line with what we expect from a $50 game. Sure, it could be worse (look at the last three TMNT games, for example), but it's especially heartbreaking considering Platinum's history of delivering fantastic action games. This is not Bayonetta. It's not even Transformers: Devastation. Don't shell out your hard-earned cash when you could spend it on delicious pizza instead.
Not A Hero is an enjoyable 2D shooter that will provide a decent challenge to the majority of gamers. There are failings to be found here and there, but they're relatively rare and the comedic presentation generally provides enough coverage to paper over those cracks. It probably isn't a game that you'll blast through in a single sitting and it certainly won't be for everybody, but Not A Hero is definitely a good deal of fun.
The Battleborn experiment has been largely successful. Fusing humour and shooting together with the mechanics from a MOBA sounds like it should be a recipe for disaster, but the charm of the graphical style and characterisation lifts the whole game. The story (or lack of it compared to Borderlands 2, say) is a bit of a let down, but it does enough to keep you interested and eager to see the next mission. There are issues with online play, which we're hoping get ironed out, but there's fun to be had as you and your fireteam roll up the battlefield, combined with the genuine laugh out loud moments.
Super Night Riders undoubtedly started out as a good idea. 80s and 90s racing games were cool, of that there is no doubt. But when you compare the visuals here to what's on display in upcoming projects such as 90s Super GT or Racing Apex – which aren't even finished yet - and then throw in super-repetitive gameplay and framerate issues, it all runs out of fuel rather quickly.
Grand Prix Rock N Racing is an interesting proposition, but it tries every possible way to make you fail and you can tell that most of the time, it isn't doing it on purpose. Poor handling, archaic AI, no online play and a distinct lack of depth even in the game's Championship mode means that this is one that got stuck on the grid.
Coffin Dodgers is a classic example of a good idea backed up by poor execution. The gameplay feels dated before it starts as it doesn't progress things from the karting pretenders that have come before, and the visuals sort of fittingly feel like they're from an older generation. The premise has lashings of potential and there's a chuckle or two to be found, but the game is far too easy and brief for single players. Multiplayer is limited to offline play only and is as enjoyable as in every other non-Mario and non-Crash Bandicoot-based kart game, which is to say that it won't be one that you'll be trotting out at your gaming parties for very long.
There are many words that could be used to describe SUPERHOT. Cool, addictive, stylish, fun, enjoyable…take your pick. What the development team have done is take a game mechanic that sounds like an excellent idea on paper and turned it into something special by fleshing out a game around it that does it justice and then layering on different ways of playing in the post-game. It flat out tells you to say this but we'd be saying it anyway: SUPERHOT is one of the most innovative shooters that we've played in years. Absolutely essential.
Despite TRON RUN/r's relatively simple running nature, there's a fair amount to like here. There's a slight control issue with control when riding a lightcycle that you'll need to get used to, and we're confused as to why you'd be riding in the brightest game world ever when the movies almost entirely take place at night or in dark arenas, but those things can be overlooked. What we can't get past are the money-gouging tactics that end up detracting from the experience, the botched launch, and the missing season pass content.
Dark Souls III improves on its predecessors in nearly every way, making for the most masterfully-crafted, tautly-paced entry in the series. The combat is faster and more flexible, the world design is complex but never bloated, and the atmospheric presentation makes you feel like you're completely engulfed in the unsettling sights and sounds of this volatile fantasy world. Should this truly be the last time we seek respite in the warm glow of a bonfire, we can rest easy knowing Dark Souls III is a deserving and satisfying end to a phenomenal series.