Skip to content
criticmeterBETA
Log in

Adam Smith

Reviews71
Outlets1
Avg scoreNo scores
Agreement

Reviews

26 reviews
Total War: Attila - Age of Charlemagne Campaign Pack2015
Rock Paper Shotgun logo
Critic
Agreement

It's a step forward for the series and a step toward Total War: Medieval III. I hope the improvements here will inform that game, should it be on the drawing board. These gloriously attractive strategic sandboxes may be about the journey rather than the destination, but without a clear destination in sight, and without a shared objective to tie their factions together, they can become unwieldy. As a template for Total Warhammer, Charlemagne seems like a snug fit.

Read full review at Rock Paper Shotgun
No vote recorded.
Football Manager 20162015
Rock Paper Shotgun logo
Critic
Agreement

The lack of improvements in areas that have stagnated, most notably dealings with the media and team talks, is frustrating though. There are seeds of good ideas in the drift toward an RPG-like system of relationships and stats, but they're slim and seem half-conceived in some areas. In fact, where the game is improved it may well benefit in Touch (formerly Classic) mode more than in the full-fat simulation. And for the first time, I'm considering spending my time there, and in the entertaining new multiplayer draft mode. I probably won't stick with the multiplayer until Christmas, let alone next season, but at least it's something new to sink my teeth into before settling into the usual decades of toil.

Read full review at Rock Paper Shotgun
No vote recorded.
Call of Duty: Black Ops III2015
Rock Paper Shotgun logo
Critic
Agreement

In ye olde days, Call of Duty games would throw a famous quote up on the screen whenever you died, to provide a moment of reflection between attempts. Now that I've laid Blops III to rest, I've found a quote that seems like an echo of my thoughts and feelings. "The crisis consists precisely in the fact that the old is dying and the new cannot be born; in this interregnum a great variety of morbid symptoms appear."

Read full review at Rock Paper Shotgun
No vote recorded.
Galak-Z: The Dimensional2015
Rock Paper Shotgun logo
Critic
Agreement

There are plenty of upgrades and the way that you can mix and match them to create new attack types is fantastic, but enemies and objectives are locked into a handful of templates, and those dungeon-rocks all start to look the same after a while. Even so, I've had a tremendous time playing. Galak-Z is a smooth, polished and compelling arcade shooter that trades in tension and tactical awareness rather than screen-clearing power-trips.

Read full review at Rock Paper Shotgun
No vote recorded.
The Binding of Isaac: Afterbirth2015
Rock Paper Shotgun logo
Critic
Agreement

Some of the additions in Afterbirth break whatever thematic cohesion might have existed more than what has come before. Laser-cyborg Isaac doesn't quite fit with my reading of the game but then, what the hell, maybe it's just a game about shit, blood and tears after all. And it's a fantastic example of the form.

Read full review at Rock Paper Shotgun
No vote recorded.
The Park2015
Rock Paper Shotgun logo
Critic
Agreement

For all of my complaints, I'd like to see more. More explorations of the weird places that we scrap, shoot and claw our way through as we play games. More short stories. More horror. If Funcom want to flesh out their Secret World with a few more side projects, I'll be a the front of the queue, even if I'm not convinced I'll enjoy the ride.

Read full review at Rock Paper Shotgun
No vote recorded.
Warhammer: End Times - Vermintide2015
Rock Paper Shotgun logo
Critic
Agreement

It's a shame that the skaven act so much like zombies rather than having their own distinct traits. But if Vermintide can act as the catalyst for a trend whereby at least one in every three zombie games is now a Skaven game instead, it will have served a wondrous purpose. The 'tide' suffix is excuse enough to have hordes of ratbeasts running mindlessly through the streets and it could happily be attached to 'Daemon', 'Corpse' or 'Green'. That said, 'Greentide' sounds like an off-brand toilet cleaner so perhaps that one would need a bit of a rethink.

Read full review at Rock Paper Shotgun
No vote recorded.
Soma2015
Rock Paper Shotgun logo
Critic
Agreement

While it is an enormously satisfying and well-crafted game, SOMA never managed to convince me that its themes and plot were in tune with its more traditional first-person frights. It scared me and it gave me cause to think about some of the issues raised, but now that I'm done, I doubt it'll stay long in my mind, or plucking at my nerves.

Read full review at Rock Paper Shotgun
No vote recorded.
Dropsy2015
Rock Paper Shotgun logo
Critic
Agreement

It's entirely possible that you'll respond much more kindly to Dropsy than I have. I wish it had been easier, with a second layer of clues accessible beneath the basic pictograph conversations perhaps. I also wish I'd felt more of a connection with Dropsy himself and I have no doubt that some people will.

Read full review at Rock Paper Shotgun
No vote recorded.
Fran Bow2015
Rock Paper Shotgun logo
Critic
Agreement

Fran Bow made me smile more than any other game I've played this year. That might come as a surprise if all you've seen of the game is a couple of screenshots feauring gore and dead kids. Fran Bow opens with a gory murder scene and then traps its young protagonist in a creepy institution for (criminally?) insane children. But that initial setting and the dark tone are just a small slice of a story that spans worlds and perfectly captures the beautiful, delightful nonsense of Alice's Adventures, an inspiration that is imprinted on the game.

Read full review at Rock Paper Shotgun
No vote recorded.
Satellite Reign2015
Rock Paper Shotgun logo
Critic
Agreement

At its best, Satellite Reign has more in common with Commandos than Syndicate. It's a splendid construct, built to endure and to sustain repeated playthroughs in various styles, but I can't shake the feeling that, minute by minute, a little more chaos and unpredictability would go a long way.

Read full review at Rock Paper Shotgun
No vote recorded.