
The prequel series drops the supernatural stuff, but not the heart


The prequel series drops the supernatural stuff, but not the heart

I continue to think of Tacoma as a story first, but it's more than that, clearly: It's an interactive experience, and that plays for and against it. The story is built out of the playback mechanic, which gives birth to the subtler suggestions of what's really going on with this station. But the playback system means there's a lot of talking to listen to, and a lot of wireframes to stare at. For a game about an abandoned space station, Tacoma gave me plenty of company. But the moments where I had to reckon with being alone in space were the ones that stuck with me.

For better and worse, We Are Chicago dares to spend as much time on life's tinier moments as its most dramatic ones. That balance isn't always maintained successfully: Blunt dialogue often undercuts the power of otherwise understated scenes. But the combination of the two still gave me a broader, better perspective of what life is really like on the South Side.