
A beautiful, haunting horror game that you may never get to play


A beautiful, haunting horror game that you may never get to play

After years of buildup, the story’s conclusion fails to do it justice

Quantic Dream’s latest turns heavy topics into quick-time events

Stories are worth more than money on this adventure

The prequel series drops the supernatural stuff, but not the heart

I continue to think of Tacoma as a story first, but it's more than that, clearly: It's an interactive experience, and that plays for and against it. The story is built out of the playback mechanic, which gives birth to the subtler suggestions of what's really going on with this station. But the playback system means there's a lot of talking to listen to, and a lot of wireframes to stare at. For a game about an abandoned space station, Tacoma gave me plenty of company. But the moments where I had to reckon with being alone in space were the ones that stuck with me.

For better and worse, We Are Chicago dares to spend as much time on life's tinier moments as its most dramatic ones. That balance isn't always maintained successfully: Blunt dialogue often undercuts the power of otherwise understated scenes. But the combination of the two still gave me a broader, better perspective of what life is really like on the South Side.

World of Final Fantasy brings originality to the franchise when it can get past all the nostalgia

Ladykiller in a Bind is fascinating and titillating, if ultimately unsatisfying

Cyber Sleuth's human characters and story make it special

Oxenfree doesn't live up to its potential, but has a story worth telling