
Infinite’s fictional mash-ups are a bit hackneyed, but watching your favorite heroes smack each other around a room is a thrill.


Infinite’s fictional mash-ups are a bit hackneyed, but watching your favorite heroes smack each other around a room is a thrill.

Firaxis adds nearly a game’s worth of new content into XCOM 2's existing framework without compromising any of its mechanics.

Mages of Mystralia is one of the few games that makes constructing magic as fun as actually casting it.

The Sexy Brutale’s repetitive nature bogs down what is otherwise a clever title.

Despite this attempt to revitalize the brand, Blaster Master Zero feel like the product of a bygone era.

Stranded a galaxy from home, the crew of the UNSC warship Spirit of Fire responds to an emergency beacon only to encounter a new bloodthirsty faction of the Covenant.

Planet Coaster proves that managing your own wonderland isn’t all fun and games, but its a nearly limitless creation toolkit.

Civilization VI is a Swiss watch of complexity. Every element of Firaxis' newest strategy simulation has been refined to a razor's edge.

WWE 2K17's core combat has improved, but Yuke’s grappling skills still aren’t strong enough to make anyone other than hardcore fans take notice.

Poly Bridge is more of a builder’s toolbox than a traditional game. Overcoming these engineering challenges is rewarding, but reaching the solution takes a lot of work.

Umbrella Corps had potential, but proves that ideas are nothing without proper execution.

A sterile open world and excessive backtracking drain Catalyst of the fun found in the original.

Like space itself, Paradox’s new strategy sim is big, complex, and easy to get lost in.

Stephen's Sausage Roll features some of the tightest puzzle design I've seen in years.

The show leaves a bit to be desired, but the game is full of breakneck firefights and stunning action set pieces