
Its saving virtue is that it is a right biggo, a thoughtless blast of blockbuster ‘splosions, a popcorn game, the grand kahuna you can point to when some bore starts burping on about how single player is dead

Its saving virtue is that it is a right biggo, a thoughtless blast of blockbuster ‘splosions, a popcorn game, the grand kahuna you can point to when some bore starts burping on about how single player is dead

If you missed the first Surge, but always meant to take a look, hop into this one instead. Think of it as a shortcut to a better game.

Blair Witch is lumbering and predictable, as horror often is, and the rattling moments come mostly from jumpscares. The rest is a tepid sort of horror.

I can’t overstate the fact that it’s a funny game – funny enough that the humour keeps you going from fight to fight, searching not for the source of your mysterious enemy, or for the answer to all the sub-mysteries surrounding Jesse, but for the next episode of the Threshold Kids.

I wrote most of this review, then felt maybe I was being too harsh. So I took a break and went back. I wanted to enjoy it.

If you want a tiny, varied Deus Ex that will make you laugh, this is it.

At its heart, Pathologic 2 is a frustrating game. Ten times more interesting than your average immersive sim (probably the genre it belongs), yet hundreds of times less inviting.

It feels a bit eager at times, a UI that is maybe too minimal and trusting. If your scrolling comes to rest on one of these days for even a short while, it’ll launch right into that day. There’s no clicking to confirm. But you eventually get used to this, discerning the day by the drum beats that accompany each drag of the mouse wheel.

With that in mind (among other crimes) it would be easy to see him as the charlatan he is said to be by his enemies. But there are also moments that reveal a more complicated and conflicted man. In a short game full of haughty songs and jokes about willies, that’s an impressive achievement.

If you don’t mind button bashing through some brawls, just to see more of these good fellas solving bad problems with their strong fists and stern words, Yakuza Kiwami 2 is ready, once again, to get ridiculous.

This is a remarkably good fighting game, and it feels like a disservice to the craftsmanship of its creators not to acknowledge that.

Yes, Sekiro hurts. But look at this smile as well. Shadows Die Twice is a beautiful, masochistic misadventure. Some of its boss fights are so stupendous, I dare not speak about them. It is a test of mettle and nerve that proves From Software are still winning the arms race against us cheesey rats.

I find it better to approach this as a good waste of time, a detailed disasterworld to saunter through for a couple of weeks.

Objects In Space goes from being “space sim with fun buttons” to being “space sim with heart”.

Regardless of its limitations, Exodus still deserves its place among its underground comrades. In many ways it’s better, and I’m very glad they didn’t just repeat the same subterranean journey again.