
Compelling garbage. So fat, it’s thin. So short, it’s tall. So ugly, it’s cute.


Compelling garbage. So fat, it’s thin. So short, it’s tall. So ugly, it’s cute.


The industry’s leading shooty-man game grows up

A campaign that won’t stop surprising me

Behold, one of 2019’s best and weirdest games

Shadows die more than twice, over 50 hours in

Star Wars Battlefront 2 is made up of many different parts that are pretty good, but the whole is consistently undermined by poor choices in the game's multiplayer economy. No aspect of Battlefront 2 is beyond redemption, but it's hard to fall in love with any part of it, either. It's mostly a disjointed, sporadically fun collection of modes set in familiar Star Wars scenes. Because players have no idea what is really being sold to them, or when, you have a big-name launch that gets in the way of itself more than it creates fun.

Battlefront trades complexity for accessibility

Feist's smart design ideas are hampered by its difficulty