
Set aboard an abandoned space station, Tacoma combines Gone Home's warm, laidback style with a story about the future of automated labour.

Set aboard an abandoned space station, Tacoma combines Gone Home's warm, laidback style with a story about the future of automated labour.

Eurogamer's review of The Farm 51 and Bandai Namco's Get Even, a psychological thriller video game in which you explore and fight through a man's damaged memori

Eurogamer's review of Arkane and Bethesda's Prey, a gigantic, ornate and refreshingly weird sci-fi adventure.

Eurogamer's verdict on Red Barrels' Outlast 2, a first-person "found footage" horror game set in an Arizona town overrun by religious fanatics.

Tarsier's Little Nightmares is a ghoulish, short-lived masterpiece that takes everything the studio learned about platformers from LittleBigPlanet and thoroughl

Cavalier and Tequila Works' terrific, time-recycling puzzler mixes Majora's Mask with The Masque of the Red Death. Eurogamer reviews.

Big Robot's The Signal from Tölva is an intriguing, melancholy spin on familiar open-world design principles that benefits from some superb environmental art an

The combat crackles and the worlds are lush, but mediocre writing and tepid quests add up to what is probably BioWare's worst RPG yet.

Eurogamer reviews the latest Tom Clancy open worlder, Ghost Recon: Wildlands - a game of toxic military ideologies and humdrum mission design lifted by decent c

Infinite Fall and Finji's tale of ailing smalltown America mixes light platform-puzzling with some of the warmest, wittiest writing you'll find in a game.

With six episodes under its belt, Hitman has proven itself to be a decadent, deadly comeback for Io Interactive.

Resident Evil goes back to its founding principles for a more cohesive and chilling breed of horror game that stops short of greatness.

It's never a good idea to start with a food metaphor, but - if the first Dead Rising was an acquired taste, Dead Rising…

I wanted to save everybody in Dishonored 2. Not just from death - though during my first 25 hour playthrough I did, ind…

Let's pretend, for a moment, that the phrase 'Infinite Warfare' actually means something. Let's pretend that it isn't j…