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Jamie O'Neill

Writes for
Push Square logo
Push Square
Reviews20
Outlets1
Avg score70
Agreement

Reviews

4 reviews
Resident Evil: Director's Cut2022
Push Square logo
Critic80/100
Agreement

Capcom's Production Studio 4 built Spencer Mansion to remain as haunting as the monsters that inhabit it. This 1996 PS1 game has minor skeletons in its closet, including a stingy save system, sluggish load times, and bewildering puzzles as terrifying as the creepy Chimeras. The GameCube renovation stole some of its thunder, but riding this ghoul train's balance of power between vulnerability, survival, and Colt Python carnage is gruesomely gratifying. The lumbering Lurch-like controls become reanimated as you adjust to speed run through its halls, and the tense atmosphere is more memorable than any dusty antiques on its shelf. There's a stack of content hidden in the basement of the 1997 Director's Cut, with extra difficulty levels and secrets adding replay value beneath the creaky pre-rendered floorboards. Panic-building level structure and a spine-chilling audio arrangement establish Resident Evil as a horror-ific humdinger of a PS1 game for Hallowe'en.

Read full review at Push Square
No vote recorded.
Wonder Boy Collection2022
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Critic60/100
Agreement

If you flash back to a concern exacerbated from our Turrican Flashback review, Wonder Boy Collection's paltry four titles puts pressure on retro gamers to question its value for money, because it omits series defining titles and key console ports when compared to the more expensive Wonder Boy Anniversary Collection from Strictly Limited Games — which has sold out of its 2,000 PS4 retail copies. It's also worse value than retro compilations that released within weeks of the Wonder Boy Collection, when set side-by-side against the cheaper and more complete Pac-Man Museum+ and the superior extras in Sonic Origins.

Read full review at Push Square
No vote recorded.
Jumping Flash!2022
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Critic70/100
Agreement

As a first-person platforming game, with massive triple-jumps, and boss battle shoot-'em-up stages, playing Jumping Flash! feels like burrowing down the rabbit hole into a distinctive and unconventional gameplay experience. The masterful music compositions by Takeo Miratsu match the colourful and vivid visual themes of each of the six worlds perfectly, ensuring that the presentation in Exact Inc.'s 1995 game has aged gracefully. Arguably as a result of its position among the PS1's launch, the main flaw in Jumping Flash! is its short completion time. However, controlling Robbit feels accessible for such a skyrocketing protagonist, so you will hop right back into each of the 18 stages to dig up secret modes, or to vault your way towards achieving a flashier time attack speed run.

Read full review at Push Square
No vote recorded.
Cotton Fantasy2021
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Critic70/100
Agreement

The game's best design choice is how its variety of playable characters significantly alters the gameplay mechanics. Cotton Fantasy's Producer, Shinya Nagatomo, told Issue 231 of Retro Gamer magazine that "It's an all-star game with not only characters from other games, but also new systems from other Success games". This means controlling Ria incorporates the risk/reward Buzz System from Psyvariar, and you can unlock playing as the final boss character, Tacoot, with wand flinging abilities. It's these deeper systems, and unlockable stages that make Cotton Fantasy an intricate cute-'em-up that core shoot-'em-up fans will relish mastering and replaying.

Read full review at Push Square
No vote recorded.