
The middle chapter of the Chronicles trilogy improves the formula, but doesn’t perfect it.


The middle chapter of the Chronicles trilogy improves the formula, but doesn’t perfect it.

Tonally schizophrenic, yet still one of the more fascinating game experiences ever made.

Shadowrun takes a successful, though familiar trip to the Far East.

A better version of a great game, but not as definitive as it could be.

The ninja returns, better than ever.

Guild of Dungeoneering is deceptively simple but full of fun.

Clumsy controls make The Masterplan more gawky than graceful.

In Her Story, an old game mechanic has been put to captivating new use.

Hatred isn't fun, interesting, or titillating enough to command your time or attention.

Kerbal Space Program is a monumental, exhilarating, and frustrating gaming achievement worthy of admiration.

This 8-bit throwback perfectly emulates the era, for better and for worse.

Dark Souls II comes to current gen with a vengeance.

A mix of Musou, strategy, and pure insanity, Bladestorm ends up missing the mark with all three.

Deathtrap is a solid genre mash-up that goes on the (tower) defensive.

Shelter returns, bigger than before, yet somehow lesser for it.