
Watch Dogs 2 is just a game, sitting on a screen, asking you to love it. Sometimes begging. Ubisoft’s new techno-action hackapalooza often succeeds at


Watch Dogs 2 is just a game, sitting on a screen, asking you to love it. Sometimes begging. Ubisoft’s new techno-action hackapalooza often succeeds at

House of the Dying Sun rushes ahead with furious focus and great urgency, and it’s hard not to get caught up in its dark current. It sweeps aside the

A brief history for those who are new to Kotaku and our on-again, off-again obsession with this game. Destiny is a first-person action game in which

Adam Jensen needs a nerf. Five or six hours into Deus Ex: Mankind Divided, I imagined the game’s bad guys sending angry emails to developer Eidos Montreal

My lengthy first tour of No Man’s Sky was a disappointment. I spent 30 hours skating across the surface of an endless puddle, searching for depths that

For a game about daredevil stunts and high-flying acrobatics, Mirror’s Edge Catalyst plays it remarkably safe. Catalyst is the long-awaited follow-up to

Tom Clancy’s The Division is exciting enough that I don’t mind how dull it can sometimes be. It’s fun enough that I can usually live with spending most of

Some games only need a single good idea to work. For example: Superhot, a punishing first-person shooter in which time only moves when you move. It’s a

I am pleased to report that in Dying Light: The Following, you can still dropkick a zombie off a cliff and into the sea. You also get to drive a car.