
The IGF-winning strategy puzzle game is a hypnotic dance between match-three tiles, Saussure and absurdity


The IGF-winning strategy puzzle game is a hypnotic dance between match-three tiles, Saussure and absurdity

Öoo is a puzzle-platformer that gives you all the tools to progress, then teaches you how to use them

The RPG’s only expansion reflects on how we got here, and the results are bittersweet

With Will of the Wisps, the Ori series’ focus has widened. While some of the details have blurred in the process, the result is a game that’s much more expansive while even more magical and heart-wrenching than the original. That’s coming from someone who just spent 15 hours with a bug-riddled early review copy. I’m guessing it’s even better fixed.

Its charm ultimately wins out in the end, but the finale is bittersweet. The pieces are set up for something grand but there’s a sense that most of our time was spent putting them into place for a climax that may never come. If it took this long for Shenmue III, why get our hopes up for Shenmue IV?

There’s little coherence in this story, outside of the argument that the good guys on the ground should be free to do whatever they think needs to be done once the bullets start flying.

Two of us at Kotaku—Luke and Brian—really dug the first Toy Soldiers game when it came out. And now, years later, they’re going to review the latest

Easy to learn and fun to play, Rocket League is an example of how to make multiplayer gaming appeal to more than just the casual crowd.