
Skyrim was not a game designed for virtual reality, and it doesn’t take long to come to that conclusion.

Skyrim was not a game designed for virtual reality, and it doesn’t take long to come to that conclusion.

Fractured but Whole is a welcome sequel, maintaining the standard of quality of the previous game and all of Parker and Stone’s work.

Heat Signature’s strength lies in its ability to make you think fast when you have all the time in the world.

Sparc is a surprisingly intimate and fun competition that belongs in VR, but little has been put in place to keep you coming back.

In many ways, Agents of Mayhem feels like a child smashing action figures together and making explosion sound effects.

Many elements of Rime are familiar, but it is an effective use of the medium and expertly builds up to (and executes) its cathartic finale.

Putting together Gnog's solutions and watching the resulting animations and musical numbers simply made me happy.

Breath of the Wild represents a profound new direction for Zelda and open-world interactive experiences.

Half-Genie Hero is a smooth platformer with a great sense of humor that recalls old-school platforming challenges

Bound is not a consistently engaging experience, but it leaves behind an impressive visual memory.

Videoball achieves fun, controlled chaos, but is held back in important ways.

Inside is the closest I have ever felt to experiencing a simulated nightmare. It’s the perfect showcase of the kind of emotion an interactive experience can inspire

This take on Ninja Turtles has a few of Platinum’s signature strengths, but most of the experience is confusing and frustrating.

The combination of soundtrack, art, and combat creates a rabbit hole worth your full exploration.

Plants vs. Zombies: Garden Warfare 2 is a more active and engaging shooter than its predecessor.