
Stumbling on other survivors is a thrill, but in reality those encounters rarely lead anywhere interesting. DayZ is an anecdote-generator, but the odds are you’ll need to feed it more hours of your life than they’re worth.


Stumbling on other survivors is a thrill, but in reality those encounters rarely lead anywhere interesting. DayZ is an anecdote-generator, but the odds are you’ll need to feed it more hours of your life than they’re worth.

I think I’m having a good time?

Ultimately, though, Dota and Artifact both appeal to me for the same reasons. Both can feel overwhelming and unfair, but both those feelings can be quashed with experience – at least, outside of the competitive modes. For now, those are the preserve of the wealthy – and a question mark on the game’s longevity for everyone else.

I'm looking forward to the first opportunity I get to play with some humans in the physical world – and sad that their online counterparts aren't sticking around.

Northgard is simple in all the right ways, challenging not because of complexity but complacency – it's harsh, but rarely unfair. Every system clicks together to create tense, satisfying matches where every decision matters.

Most of the time, it's a game that goes out of its way to be repetitive, frustrating and dull.

If you've any interest in transhumanist philosophy or even ethics in general, then you owe it to yourself to pick this one up. If you don't, then The Red Strings Club should still hit the spot – and you might find you have more to say the next time someone asks you about the nature of happiness.