
Total War: Warhammer 3’s Shadows of Change introduces three Lords of varying quality

Total War: Warhammer 3’s Shadows of Change introduces three Lords of varying quality

Nintendo’s colossal sequel gives players more freedom than ever before


The lauded World War II series keeps experimenting

Freelancer mode is a rare amalgamation of challenge and approachability

A turn-based adventure that’s always rushing to the next battle

Who could have predicted that such an odd amalgamation could elicit such joy? With Sparks of Hope, Ubisofts Milan and Paris have turned one of gaming’s strangest elevator pitches into one of Mario’s greatest spinoffs.

It might not be my desert island game yet, but it’s off to a good start

Let’s hope it doesn’t age as poorly, though


Death Stranding is replete with questions of whether any of this is worth it - the solidarity and togetherness of it all. If catastrophes will keep piling up, and humans will continue to isolate, and communities will continue to fracture, then what's the point of ever coming together? For all of its preaching, the game doesn't end with tidy answers. To tie a bow on these questions in a final cutscene would undercut all of the work its gameplay has already done more elegantly than its thousands of words.

A promising cyberpunk shooter without the confidence to see things through

Diablo 3 remains a clever, rewarding, and oftentimes brilliant action-RPG that has made a near seamless transition to Nintendo Switch, six years after its original release.

Titanfall 2 is more measured and intelligent than its predecessor, but just as fluid and kinetic.

Gears of War 4 makes the best of the franchise's multiplayer modes, but delivers a lackluster campaign in the process.