
Metroid Prime 4 comes close to greatness, but it slips through psychic fingers.

Metroid Prime 4 comes close to greatness, but it slips through psychic fingers.

Morsels' gnarly, grimy visuals pair well with a dreamy VHS visual style – you'll immediately be hooked or feel a little sick.

Dispatch might be the best superhero TV show of the year, even though it's a game.

It's an electric concept that works just as well in Lumines Arise as it does in Tetris Effect.

The Séance of Blake Manor is an incredibly detailed supernatural mystery where every guest is laden with secrets to unravel.

Hyrule Warriors: Age of Imprisonment manages to find exciting stories to tell, even set far in the world's past.

Carimara: Beneath the Forlorn Limbs is a slight but wonderful mystery and, to be fair, it's only a few dollars for the privilege of puzzling it out for yourself (the developer even says in the credits that it'd be excellent to bring this puzzle formula forward into new adventures – which I'd love to see). Estimated to take a little over an hour to clear, it took me more like thirty minutes.

Once Upon a Katamari manages to evolve arcadey mechanics that have already been perfected.

Ninja Gaiden 4 takes the torch from the second game, runs with it, and impales the nearest hulking demon.

Silent Hill f is thick with a horrifying yet beautiful foggy atmosphere and truly gnarly monster designs, combined with incredibly well-judged, smart, and gut-wrenching writing.

Hollow Knight: Silksong is a near perfect followup to its justifiably revered predecessor. Unfurling from its cocoon, this Metroidvania has evolved on just about everything I loved about the original.

There's some really snappy and interesting combat hidden within Lost Soul Aside, but it can be hard to appreciate after its slow, dull opening and drawn out chapters.

While everything does eventually come together, what's perhaps pitched as a victory lap through what came before ends up a bit of a slog, spending an incredibly long time reiterating what you already figured out.

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Trickier plays, while cool to witness and to pull off, often don't feel worth it.