
Teen drama returns in this three-part prequel.

Teen drama returns in this three-part prequel.

The elegance of Gorogoa masks a formidable design achievement.

Battle solitaire is an uncomfy experience in this prequel (of sorts) to Regency Solitaire.

Explore death positivity in this accessible sim.

Rogue Islands won't be for everyone, but I thought it would be useful to explain why it's for me!

It struggles with characterisation and motivation at times, BUT it also made me laugh out loud and furnished me with an unexpected weepy moment.

As with Fullbright's previous game, Gone Home, Tacoma won't be for everyone, but it's a masterclass in environmental and gradual storytelling. It weaves an intriguing story against the backdrop of a believable near-future culture.

Slime Rancher is a delightful, irrepressible thing with a manageable space to venture out into. A bouncy rainbow in a sludge of sprawling, mud-coloured shooters. I am so glad it exists.

Old Man's Journey is a game with all of these prickles of delight but where the interstitial matter often feels humdrum. It's short enough that you can still pick those delights out even if you're not satisfied with the rest of the interactions, but you can't help but wonder, what if it had found a way to make the whole thing shine?

It comes so close to being something I love and then it has a hollow core.

I'm not sure how to sum this up for a review, truth be told. I have notes written from early on when I was brimming over with excitement and wonder and I'm pulling them together having lost that sense of connection with the game in its later stages. I think I would have felt differently if I'd played as a non-reviewer and walked away when I felt that interest wane instead of ploughing onward.

Cosmic Express is just as delightful to look at, and has a really solid core of puzzling to get your brain around!

A House of Many Doors has so much lovely writing and is so ambitious. It’s also so entirely in the shadow of its spiritual sibling. As a result it can’t hope to escape constant comparisons even if it proves preferable to the narrative tastes of some players. It’s the Dannii to Failbetter’s Kylie.

It is lovely, though, and one of the friendliest, warmest logic puzzlers I’ve played.

It’s definitely got a place in my games library, and it’s a really good way to play a version of the board game my friends and I enjoy even though we’re rarely in the same city at the moment.