
It’s definitely got a place in my games library, and it’s a really good way to play a version of the board game my friends and I enjoy even though we’re rarely in the same city at the moment.

It’s definitely got a place in my games library, and it’s a really good way to play a version of the board game my friends and I enjoy even though we’re rarely in the same city at the moment.

It’s a gentle seafaring tale I’m looking forward to playing through with a child when I next see my smaller family members but which I’m more than happy to play for my own enjoyment as well. I think I’m on my sixth distinct playthrough at the moment and still discovering new things.

Ultimately, it’s competent, but without the systems or story being on the same level as the aesthetic Seasons After Fall will soon fade from memory.

Abzû is a beautiful game. It's a game stuffed with fish and colour and movement and music. I love those things. Sometimes you feel like you're actually inside an episode of Blue Planet (I recorded the video above during one such moment). But I don't love wrestling for control of an experience which feels expansive one moment and restrictive or unpredictable the next.

Battleborn isn't a bad game in the sense that it lacks work or effort – the team has clearly put in the hours – it's just that, for me, it's an uninspiring result which can't justify its hefty price tag.

It’s a blessing for people like me who will tussle with it over a series of lovely evenings or keep it running in the background to fiddle with throughout the day. For others it will be a royal pain in the arse, an utterly inaccessible gem taunting them with its low poly style and seemingly-simple gameplay.

The best way I can think to sum up this feeling is to say I enjoyed Everybody's Gone To The Rapture far more on PS4 and that was because after the first chapter I lay on the sofa watching and listening and luxuriating while my companion dealt with the controls.

Where I'm at with the game now is that I do enjoy playing and it's because it offers a beautiful and non-overwhelming survival option. I also find that the repetition of crafting and of landscape and of encounters combined with changes in biome end up feeling like verses in a song – familiar but with some of the beats changed up. But I also find that I feel I'm spinning my wheels a lot, that the systems aren't creating interesting or varied stories.

Coldwood did put their hearts into Unravel and I can definitely feel that when I play. But despite his woollen charm, Yarny stayed well away from my own heart strings.

I associate Agatha Christie with a paciness and lightness of touch. It was there in this game at brief intervals but would then get obscured again as a scene dragged on for too long or you had to hover your mouse over a cigarette someone was holding AND a box of matches AND an ashtray in order to deduce they were a smoker. Eventually it just felt like the interactive elements stopped being a mild diversion and became an obstruction.

Oxenfree was an unexpected delight for me. Atmospheric, beautiful and with the ability to feel real connections between its characters.

Put simply, I'm looking forward to more.

TL;DR: Life Is Strange is really, really good.

Life Is Strange is still a strong candidate for my game of the year but this episode raised a bunch of problems.

Sunset is a wonderfully atmospheric slow burner and a valuable addition to a medium where the predominant approach to conflict is to just give you a big old gun and invite you to get stuck in.