
InXile's CRPG is an elegant and ambitious if uneven homage to Planescape Torment.

InXile's CRPG is an elegant and ambitious if uneven homage to Planescape Torment.

At least at the start of the expansion, this is a new high point for World of Warcraft. Proof that Blizzard still has plenty of juice to squeeze out of it. Proof that even when the Legion is relegated to farm status, there’ll be many more adventures to have, and that they’ll be worth the wait. And proof again that while Blizzard can’t hope to please everyone, it’s not going to stop trying its best.

Much like Mass Effect III’s wonderful Citadel expansion, this last outing is as much a victory lap, to remind us of the good times and end in the right spirit.

With Siege of Dragonspear, Beamdog has come on a long way. It’s not perfect, either at matching the style or being a great new RPG in its own right, and future games will need some heavy QA loving. But, as the company’s first big attempt to both follow in BioWare’s wake (the presence of former BioWare people notwithstanding), it’s a good start and at least a good first step to one day giving us that Baldur’s Gate 3 we’ve been waiting so long for – another nostalgia trip, but with a slightly more practiced eye on the future.

The feeling I couldn’t get away from – though it is just that – was that this was meant to just be the Automatron building mode with a very quick quest bolted on to explain its addition, with the bump in Season Pass cost demanding it hastily be re-written as a full adventure in its own right. That means we get more, but most of it just going through the motions instead of offering anything that feels notably different, and certainly nothing as memorable as heading to Big MT in New Vegas or even the spaceship abduction or recreated war of Fallout 3.

Day of the Tentacle isn't just arguably the best adventure ever made, but the Platonic Form of the genre in all its puz…

One of the best ARPGs in ages, with everything a Diablo 3 competitor needs and a few of its own tricks.

"When you're mad, you cease to exist."

There's a kind of story that campfires were built for. Tales of flickering shadow, told with earnest delight to at leas…

A fine return for one of gaming’s oldest tactical classics.

Hearts of Stone reminded me exactly what I loved about it the first time around, and all I could think when the credits rolled was how much I look forward to firing this game up in a few more months and concluding both Geralt's final adventure, and one of the PC's finest RPGs. Give or take a few giant bloody spiders. Grr.

Sci-fi Civ's first expansion doesn’t quite lift all boats.

One of the most in-depth, satisfying builder games in ages – if you can get past the initiation.

It's the wasted potential that hurts the most. Armikrog begins with a catchy song, a gorgeous claymation planet, and a …

Undertale is determined to reinvent the JRPG.