
Thrilling golf marred by frustrating swinging mechanics and career progression


Thrilling golf marred by frustrating swinging mechanics and career progression

You haven’t lived until you’ve played Uncharted at 120 fps

Twelve Minutes is an uncomfortable journey — maybe too uncomfortable

IO Interactive delivers a terrific, thrilling finale for its trilogy

Confounding design decisions limit the long-term appeal

Creaks is a delight from start to finish

The best unlicensed sports game gets even better

Demonstrating the power and limitations of building on the past



NHL 17’s most promising features are held back by its reuse of old elements

Every piece of Videoball feels crafted for competition, and even when I was getting whipped by the game's AI opponents, it was a joy to play. With the pinpoint control and endless playability of the best arcade sports experiences, the small team at Action Button Entertainment has invented something wonderful and new in Videoball.

Minecraft: Story Mode doesn't deviate from the well-established Telltale formula much, keeping both what works (the storytelling) and what often doesn't work (combat). Even so, it accomplishes something impressive. I was skeptical of Telltale's ability to tell a story in the Minecraft universe that would be interesting to people who weren't already fans of the game, but so far, the studio is pulling it off with aplomb.

Outside of the fantastic in-game trainer — which, it's worth noting, is similar to what's available in EA's other sports games this year — and the revamped EA Sports Hockey League, NHL 16's updates are incremental. The issues I saw are uncharacteristic of the high EA reached on the previous consoles, and as the series is finding its footing in the new generation, NHL 16 doesn't quite reach that bar.

'A Knight to Remember' is hampered by some significant issues, but shows promise