
Thrilling golf marred by frustrating swinging mechanics and career progression


Thrilling golf marred by frustrating swinging mechanics and career progression

You haven’t lived until you’ve played Uncharted at 120 fps

IO Interactive delivers a terrific, thrilling finale for its trilogy

Confounding design decisions limit the long-term appeal

Creaks is a delight from start to finish

The best unlicensed sports game gets even better

Demonstrating the power and limitations of building on the past

The best-playing hockey game in years

It’s Destiny, with much less bullshit

NHL 17’s most promising features are held back by its reuse of old elements

Every piece of Videoball feels crafted for competition, and even when I was getting whipped by the game's AI opponents, it was a joy to play. With the pinpoint control and endless playability of the best arcade sports experiences, the small team at Action Button Entertainment has invented something wonderful and new in Videoball.

Outside of the fantastic in-game trainer — which, it's worth noting, is similar to what's available in EA's other sports games this year — and the revamped EA Sports Hockey League, NHL 16's updates are incremental. The issues I saw are uncharacteristic of the high EA reached on the previous consoles, and as the series is finding its footing in the new generation, NHL 16 doesn't quite reach that bar.

House of Wolves is the first time since Destiny launched eight and a half months ago that I feel a glimmer of hope about the game's future.

Sony San Diego eschewed developing splashy back-of-the-box bullet points in favor of refining an already great game, exhibiting a confidence that is itself quietly remarkable — just like this series' consistency.