
An ambitious hybrid of RTS, management, and narrative history masterfully put together to represent a unique war story that easily smooths over some AI quirks.

An ambitious hybrid of RTS, management, and narrative history masterfully put together to represent a unique war story that easily smooths over some AI quirks.

An engaging zone-based city builder that balances simulation with ease of play, but offers little that feels substantially new or improved enough to warrant a sequel.

An undemanding but enjoyable large scale 4X, with an emphasis on exploration and remixing possibilities in a familiar but somewhat flexible setting.

The Lamplighters League's strong turn-based foundation and colourful setting is held back by grind, blind chance, and a need for efficiency over strategy..

Six Ages 2 is a solid entry in a unique story-generator series that rewards a fascination with human cultures, but demands acceptance of failure and misfortune

A detailed and moody setting wasted on a dull and repetitive RTS/management hybrid with the strengths of neither genre.

Physics and realism offer flavour rather than undermine the raw joy of flight and space hoovering. ΔV: Rings Of Saturn is a sim for players who didn't even know this was their niche.

UI niggles and a wincingly unfunny tone can’t sink Jagged Alliance 3's strong hybrid of old and new design ideas.

More creative and cartoony than managerial, thus a bit of a treat for people less boring than me.

Age Of Wonders 4 is a plain good magical strategy that hasn't really turned me either way

The Great War: Western Front is a compelling WWI strategy game that's neither jingoistic nor moralistic, let down by some compromises and performance issues.

Satisfying and spectacular mech fights, let down but thankfully not sunk by frictious menus and a mediocre strategy layer.

An original and beautiful hybrid of builder, management, and RTS games whose design just doesn't work well.