
Civilization 7 is a competent entry with some poorly executed ideas and a striking lack of personality.

Civilization 7 is a competent entry with some poorly executed ideas and a striking lack of personality.

Empire-building re-envisaged as managing elaborate production chains, then re-re-envisaged as another 4X with repetitive micromanagement and weak, bland AI.

Frostpunk 2 is an atmospheric, bold attempt to reinvent its society-moulding subgenre, but its story and building too often frustrate.

One of the classic draws to games as a medium is having a go at fictional jobs like wizard, space salvager, or landlord. This week I've been playing Times & Galaxy, a kinda silly but absorbing visual novel game about a sci fi concept called "journalism". It's good!

A fussy and demanding, but utterly singular and impossibly absorbing planning and logistical sim that other city builders can barely hope to match.

A few bugs and grumbles with Skald are utterly brushed aside by a charming and accessible modernisation of 80s RPG detail.

Songs Of Conquest is a colourful army building and smushing strategy game with clear rules and a heap of RPG levelling-powered possibilities.

A familiar yet solid revival of late 90s FPS action that brings back a few annoyances but still sticks the landing.

An underexplained but ultimately rewarding tactical RPG with a rich and broad character customisation system that grew on me the longer I played it.

An ambitious hybrid of RTS, management, and narrative history masterfully put together to represent a unique war story that easily smooths over some AI quirks.

An engaging zone-based city builder that balances simulation with ease of play, but offers little that feels substantially new or improved enough to warrant a sequel.

An undemanding but enjoyable large scale 4X, with an emphasis on exploration and remixing possibilities in a familiar but somewhat flexible setting.

The Lamplighters League's strong turn-based foundation and colourful setting is held back by grind, blind chance, and a need for efficiency over strategy..

Six Ages 2 is a solid entry in a unique story-generator series that rewards a fascination with human cultures, but demands acceptance of failure and misfortune

A detailed and moody setting wasted on a dull and repetitive RTS/management hybrid with the strengths of neither genre.