
Afterparty isn't the most groundbreaking work about hell or its denizens, but it zeroes in on its characters' personal demons with a sobering clarity that makes for an adventure with a sharp, biting wit.

Afterparty isn't the most groundbreaking work about hell or its denizens, but it zeroes in on its characters' personal demons with a sobering clarity that makes for an adventure with a sharp, biting wit.

Little Town Hero wants to endear you to its tiny village and light card-based gameplay, but its repetitive battles and boring story make it hard to care about its residents or their plight.

Samurai Shodown's one-on-one fights shine in dyanmic ways, but you'll need a friend to make the most out of it.

Koji Igarashi's return to the Castlevania formula slowly but surely earns its place in a crowded genre.

Cadence of Hyrule is a great ode to the Legend of Zelda and its soundtrack, even as some roguelike elements weigh it down.

Kids is a brief-but-effective example of using game mechanics to impart concepts and ideas, even if those ideas are simple.

Dead or Alive 6 sports a robust fighting system, but the framework around it doesn’t capitalize on that.

Wargroove is a fantastic tactics game that builds and iterates on the genre in clever ways.

Travis Strikes Again is smaller in scope than its predecessors, but no less weird and surprising.