
Ironcast
Dreadbit·Released Mar 26, 2015·Single player
- Platforms
- PS4PCXbox OneSwitch
- Genres
- PuzzleRPGStrategyIndie
Puzzlequest meets FTL in this Steampunk Victorian era roguelite.

Dreadbit·Released Mar 26, 2015·Single player
Puzzlequest meets FTL in this Steampunk Victorian era roguelite.
All told, Ironcast is one of the most in-depth and engaging match three puzzlers that we've seen. The game's pitch is a bit of a tough sell — it's clearly trying to juggle a lot of different genre elements — but Ironcast somehow manages to pull it all off in a way that is uniquely innovative and frustratingly addicting. The various elements being fused here make for a game that is endlessly replayable, but not at the cost of becoming repetitive or boring. We would strongly recommend that you pick up Ironcast if you're looking for a game that can be a good time sink, but can also be comfortably played in short bursts. Do yourself a favour and try this one out.
Ironcast is the very definition of the saying "easy to pick up, difficult to master". The world, the characters and the art style are all top notch and really serve to draw you in, and once you are in, the compulsion to just have one more go is almost irresistible. The gameplay is balanced very nicely and we can't not recommend it, with only the freezes and crashes to really report as drawbacks. If you are looking for a puzzle game for your Xbox One, look no further than this. Picking it up would be a capital idea, what what?
Ironcast is a surprisingly strategic and complex game, while will hold your interest for quite a while. There's enough randomisation for the title to feel fresh for a long time, and every battle is one of tension and risky moves, with each action really meaning something. Winning a skirmish feels very satisfying, with the rewards after feeling even better, and though the difficulty may put people off, those who can grin and bear the painful defeats will be treated like un prince.
The gem-matching's pretty simple, but the strategy is surprisingly complex.
The story is a touch blandly presented, but hardly an important factor in the scheme of the game. It's completely novel, and that's a rare thing to say about any game, and even rarer to conclude it succeeds in its originality.