
The follow-up to Void Bastards is an elaborately involving roguelite shooter

The follow-up to Void Bastards is an elaborately involving roguelite shooter

Master Key is a sublime 2D RPG that's a perfect follow-up to Animal Well

Dave The Diver crosses a diving RPG with a restaurant sim to create something as compelling as gaming gets

That it’s not a very good game, and one that desperately needed a lot more development before this seemingly premature release, will matter almost not at all. It’s stunningly pretty, it lets you make friends with the Creepers, and the cutscenes are brilliant. And it matches those new pyjamas. Should they ever finish Minecraft Legends, allowing you to instantly gather your spawned troops from anywhere, fixing the atrocious UI, giving your units some vestiges of pathfinding, and hugely increasing the mission variation, I think it could be a great place.

Returnal is given new life, and huge resolutions, in its PC incarnation

A deeply sincere, but ultimately vacuous, exploration of the end of an era

Narrative adventure Scarlet Hollow 's fourth chapter just released, and it's a doozy

Riley & Rochelle is a music-focused puzzler with a wealth of original songs

Explore concurrent realities in this extraordinarily beautiful mystery adventure

Hands Of Necromancy is a retro FPS made in GZDoom, and it's blazingly fun

Escape Simulator offers a series of one-room escape challenges you can play with a friend

Doki Doki Ragnarok has you playing as a Viking who dates towns, and it's so funny

Torchlight III feels an awful lot like what it is: a free-to-play multiplayer game that thought better of itself, and decided to become a proper full-price microtransaction-free primarily solo release. If I didn’t already know the path it had taken, I’d have spent my entire time playing the game being gnawed at by wondering just what it was that made it all feel so off.

Most importantly, Carrion’s smart. It’s an extremely finely crafted game, so much so that you’re essentially playing a meat-smeared Metroidvania without a map, and you won’t even miss it. That’s quite something.

To me it feels far more like an expansion pack than a whole new game, slightly improving the cutesy graphics and adding in a couple of extra construction materials, but even then it all overlaps a little too closely with the original. A sequel to a game that already looked awfully similar to another series seems like something that should have iterated a great deal further by now. I certainly recommend checking out people’s most elaborate and daft bridges on YouTube – as for creating them yourself, it’s harder to get excited about.