Perhaps because he’s so cute and marketable, Yoshi’s adventures have been designed for a younger and younger audience for the last several years. 2006’s Yoshi’s Island DS was not out-of-step with the difficulty of a mainline Mario game, but since then, the challenge of mainline…
Following up a game as lauded as Disco Elysium would be an unenviable task for any developer, but especially one as fractured as ZA/UM. With many of the key creative minds behind the detective RPG separated from the studio following an ugly, and very public, legal dispute, it’s…
Wolcen: Lords of Mayhem attempts to stand out with deep, free-form character creation, but it has far too many problems with all of its underlying systems.
Despite some tedious backtracking, Kunai's fast-paced combat and satisfying platforming are accentuated by smart level designs that make it a blast to play.
Kingdom Hearts 3: Re:Mind's new playable characters and post-game bosses aren't enough to save it from feeling like a tired retread of events experienced just last year.