Perhaps because he’s so cute and marketable, Yoshi’s adventures have been designed for a younger and younger audience for the last several years. 2006’s Yoshi’s Island DS was not out-of-step with the difficulty of a mainline Mario game, but since then, the challenge of mainline…
Following up a game as lauded as Disco Elysium would be an unenviable task for any developer, but especially one as fractured as ZA/UM. With many of the key creative minds behind the detective RPG separated from the studio following an ugly, and very public, legal dispute, it’s…
Shinobi: Art of Vengeance revitalizes a classic by combining excellent combat and platforming with a gorgeous art style, reaching new heights for the long-dormant series.
Obsidian's survival-crafting sequel establishes a much stronger foundation for the future, though it'll take some time for it to lose its early-access feel.
Shadow Labyrinth takes the fascinating premise of blending Metroid with Pac-Man and fumbles the execution, offering a bland narrative with one-note combat and tedious exploration
Wuchang: Fallen Feathers' combat, art direction, flexibility, and level design are fantastic, but balancing issues and its derivative nature ultimately hold it back.