Perhaps because he’s so cute and marketable, Yoshi’s adventures have been designed for a younger and younger audience for the last several years. 2006’s Yoshi’s Island DS was not out-of-step with the difficulty of a mainline Mario game, but since then, the challenge of mainline…
Following up a game as lauded as Disco Elysium would be an unenviable task for any developer, but especially one as fractured as ZA/UM. With many of the key creative minds behind the detective RPG separated from the studio following an ugly, and very public, legal dispute, it’s…
Hyper Scape has some great ideas for changing key features and mechanics in a battle royale game, but so far it doesn't come together into something satisfying.
Developer Cold Symmetry's budget action-RPG is a love letter to From Software's work, but Mortal Shell's take on similar ideas feels aimed at those who struggle to get through Soulsborne games.
Fall Guys' charming presentation and approachable mechanics make it the most welcoming battle royale yet, with just a few blemishes keeping it from greatness.
Skater XL's exit from Early Access doesn't feel like a proper 1.0 release, with disappointing levels and a lack of polish letting its good trick system down.