Perhaps because he’s so cute and marketable, Yoshi’s adventures have been designed for a younger and younger audience for the last several years. 2006’s Yoshi’s Island DS was not out-of-step with the difficulty of a mainline Mario game, but since then, the challenge of mainline…
Following up a game as lauded as Disco Elysium would be an unenviable task for any developer, but especially one as fractured as ZA/UM. With many of the key creative minds behind the detective RPG separated from the studio following an ugly, and very public, legal dispute, it’s…
Obsidian's survival-crafting sequel establishes a much stronger foundation for the future, though it'll take some time for it to lose its early-access feel.
Shadow Labyrinth takes the fascinating premise of blending Metroid with Pac-Man and fumbles the execution, offering a bland narrative with one-note combat and tedious exploration
Wuchang: Fallen Feathers' combat, art direction, flexibility, and level design are fantastic, but balancing issues and its derivative nature ultimately hold it back.
Mecha Break evokes classic mecha anime with its exciting multiplayer battles, but the game's free-to-play foibles, among other issues, sour the experience.