
A visually striking rhythm game that suffers from an identity crisis.

Includes IGN UK, IGN Italia, IGN Brasil
Last reviewed: Splatoon Raiders · today

A visually striking rhythm game that suffers from an identity crisis.

A reinvigorating sequel for the series that leaves no doubt about its place in the RPG pantheon.

My time with Zero Time Dilemma was one of great pleasure and anguish, mainly because I knew I was saying goodbye to one of my favorite series. This final chapter brings the beloved Zero Escape trilogy to a gratifying end, featuring beautiful character moments, elaborate puzzles, and a mind-bending plot. Not many games will keep me glued to the screen like Zero Time Dilemma did, and despite its minor graphical flaws, it will remain a gem in the 3DS and Vita libraries.

A serviceable JPRG marred by uneven production values and poor A.I.

This RPG clearly wants to recreate the glory days of BioWare. How close does it come?

This is the most gaming fun I’ve had with either series in years.

This Resident Evil universe shooter is horrifying for all the wrong reasons.

The latest expansion entices with the challenge of creating ever-more-devious constructs.

The soul of the Blue Bomber is nowhere to be found here.

We loved the Blood Dragon magic as applied to Far Cry 3, but how does it work for Trials?

Experiencing the finer points of all-out war in a truly grand strategy simulation.

The staples of Mirror’s Edge remain refreshing, but Catalyst’s attempts to keep up with the open-world Joneses don’t always jive with its design strengths.

Hitman Episode 3: Marrakesh doesn’t reach the highs of the previous levels and suffers more than ever from the extremely superficial approach to voice acting. It’s not a bad level, but it’s definitely one that I’d be less inclined to return to than the others I’ve played so far. It's the first time I've had to question Io's episodic approach: Over the course of a traditional game presented as a single package you may come across levels that dip in quality compared to the best ones, but you can always put those levels behind you and play the next. In the case of Hitman, we can only go back to the previous two. Marrakesh is what we’ve got for now, and it’s a slight step backwards.

Dangerous Golf breaks new ground, walls and furniture for golf games, but its novelty doesn't last.

With the Dead Island Definitive Edition, Dead Island and Dead Island Riptide have never looked so good. The use of Dying Light's graphics engine means almost every setting looks better and more realistic than it did at the start of the decade, but it unfortunately doesn’t run any better now than it did then. With around 35 hours of gameplay packed in and a fun little retro beat 'em up to complement it all, though, it's the best way to play if you missed these zombie-smashers.

Even after I finished playing, I wanted to go back and explore more areas, fight more enemies and collect more loot. It's a continuous loop of fun, and I hope it never ends.

One Piece: Burning Blood aims for style over substance.